SNAKE:BYTE v1.0.5 patch released


v1.0.5 patch notes: 

- Marking system reworked to apply a marking once a player has been grabbed by the same enemy type twice, or knocked out. 

- Added scanner marking. 

- Added Ending CGs to the gallery and credits. 

- Added user profile UI to Interfacer Chair UI. 

- Reduced intensity of flashes for Boss 01 scenes. 

- Added enemyFreeze redundancies for player Hit Event. 

- Added speed reset event to BOSS 02 pheremone chamber to prevent lingering speed boosts.

- Added enemy freeze and projectile dodge states to player when interacting with an exit beacon. 

- Scanner marking is applied when the player runs into one three times in a single Intrusion attempt. 

- Removed redundant KWK spawn in Region 02 Unders. 

- Fixed gallery scenes playing the marking variant if the player already had a marking applied. 

- Fixed Region 01 uppermost camera not responding to player presence. 

- Fixed Region 03 turrets from hitting the player when teleporting. 

- Fixed Intermission 01  'play it safe' route not running the correct ending dialogue. 

- Fixed player sprite having 0 opacity in certain situations upon spawn. 

- Fixed Tutorial camera teleport leading to the next area of the tutorial. 

- Fixed PAX boss firing before final grab dialogue plays. 

- Fixed intermission 01 playing music during IZ scene.

- Fixed instances where Avisu's introductory chat can be seen before intended during the evening. 

- Fixed Avisu Gallery images lingering if specific choices are selected. 

- Text formatting fixes throughout.

Files

Snake:Byte v1.0.5 780 MB
Version 1.0.5 3 days ago

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Comments

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A welcomed change; the old marking system was quite confusing. 

What was the previous marking system? I couldn't get it to work without using the grab gallery markers

(+1)

If I remember correctly, you get marked if you get knocked out by a specific enemy.