SNAKE:BYTE v1.0.5 patch released
v1.0.5 patch notes:
- Marking system reworked to apply a marking once a player has been grabbed by the same enemy type twice, or knocked out.
- Added scanner marking.
- Added Ending CGs to the gallery and credits.
- Added user profile UI to Interfacer Chair UI.
- Reduced intensity of flashes for Boss 01 scenes.
- Added enemyFreeze redundancies for player Hit Event.
- Added speed reset event to BOSS 02 pheremone chamber to prevent lingering speed boosts.
- Added enemy freeze and projectile dodge states to player when interacting with an exit beacon.
- Scanner marking is applied when the player runs into one three times in a single Intrusion attempt.
- Removed redundant KWK spawn in Region 02 Unders.
- Fixed gallery scenes playing the marking variant if the player already had a marking applied.
- Fixed Region 01 uppermost camera not responding to player presence.
- Fixed Region 03 turrets from hitting the player when teleporting.
- Fixed Intermission 01 'play it safe' route not running the correct ending dialogue.
- Fixed player sprite having 0 opacity in certain situations upon spawn.
- Fixed Tutorial camera teleport leading to the next area of the tutorial.
- Fixed PAX boss firing before final grab dialogue plays.
- Fixed intermission 01 playing music during IZ scene.
- Fixed instances where Avisu's introductory chat can be seen before intended during the evening.
- Fixed Avisu Gallery images lingering if specific choices are selected.
- Text formatting fixes throughout.
Files
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Snake:Byte
An adult maze-like game featuring technophilia , bdsm and latex.
More posts
- SNAKE:BYTE v1.0.4 patch released8 days ago
- SNAKE:BYTE v1.0.2 minor patch released9 days ago
- SNAKE:BYTE v1.0.1 patch released9 days ago
Comments
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A welcomed change; the old marking system was quite confusing.
What was the previous marking system? I couldn't get it to work without using the grab gallery markers
If I remember correctly, you get marked if you get knocked out by a specific enemy.