SNAKE:BYTE v1.0.4 patch released
EDIT!
v1.0.4 Patch notes
- Fixed Marking removal screen retaining image and gallery state if player does not have enough bytes.
- Fixed missing boot-up screen.
- Fixed missing package.json name update.
Hello! New day, new patch, and a few minor features that have been requested.
v1.0.3 Patch notes
- Added save transfer guide to files.
- Added preview window to maggie's marking removal service.
- Added missing people to credits.
- Added MacOS instructions to game directory (thank you Onyxias!)
- Added missing 'marking applied' post force exit message for when you are marked.
- Added option to skip boss intro upon first viewing (separate options for marked and non-marked).
- Added VA toggle option to game intro and console top right corner.
- Added camera indicators for Region 02.
- Added camera pan for Lower Level Region 02 switch to better indicate gate operation.
- Added region 03 gallery unlock message to appear after the end of Boss 03.
- Added ending titles for clarity.
- Added double shot to boss 03 on HARD mode.
- Reapplied config file for controls - NOTE YOUR AUDIO SETTINGS WILL BE RESET!
- Adjusted Codex and log collection functionality to immediately check codex condition upon collection of a log.
- New message notification included for better clarity upon Codex entry unlock.
- Adjusted Boss 02's attacks to fire a shot trajectory visual indicator alongside the tar shot for easier off-screen counter-positioning .
- Reduced frequency of Boss 02's attacks on NORMAL mode. Speed unchanged on HARD mode.
- Added two additional HP packs and a single EN pack for Boss 02 on NORMAL mode.
- Reduced speed of Region 02 High Sec enemy on NORMAL mode. Speed unchanged on HARD.
- Increased amount of time required for Region 02 High Sec enemy to begin charge on NORMAL.
- Reduced the time between flashes for Boss 01 from 8 seconds to 6 seconds on HARD mode.
- Adjusted behaviour of Q.Syphoner to no longer aggro when player is in stealth.
- Adjusted tutorial hand grab respawn to teleport player to a pre-set location.
- Added several event-only blockers to Region 02 to prevent potential soft-locks.
- Added force set tp condition to Region 01 entrance TP to prevent mid-tp respawn setting.
- Disabled first time knockout tutorial message if triggered in Boss 01 fight.
- Fixed missing starting seconds for Boss 01, leading to an instant double flash.
- Fixed Bounty failure exits still causing a day to pass.
- Fixed Bounty 01 cameras not being affected by camera cooldown.
- Fixed Cargo Maniuplator arm having a small chance to cause super-speed due to conveyer eventing.
- Fixed redundant Huntress pre-hit checks (as High-sec enemies are always one-hit exits).
- Fixed WorkSpy (roomba fella)defeats not dropping logs and codex entries.
- Fixed Q.Syphoner logs / codexes not dropping from usage of core abilities.
- Fixed Punch Core not stunning Q Syphoner.
- Fixed Stealth Core interaction against Q syphoner. Players will now teleport out after impact.
- Fixed instances of map music fading out for the duration of an intrusion due to player safety TP function.
- Fixed Avisu intro chat from running mid intrusion.
- Fixed issue where Q.Syphoner enemy would continue firing upon return to the third Region due to reset event not disabling activation switch.
- Fixed issues where purple coloured bytes were not appearing on certain maps.
- Fixed some weird clipping visual issues on the TAR markings.
- Fixed bytes and Worker Mask enemies unexpectedly moving after activating final Lower Level Region 02.
- Fixed region 03 top right turrets not halting fire after player exits from area via teleport.
- Spelling and formatting fixes.
Files
Get Snake:Byte
Snake:Byte
An adult maze-like game featuring technophilia , bdsm and latex.
More posts
- SNAKE:BYTE v1.0.2 minor patch released2 days ago
- SNAKE:BYTE v1.0.1 patch released2 days ago
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