SNAKE:BYTE v1.0.4 patch released


EDIT!

v1.0.4 Patch notes

- Fixed Marking removal screen retaining image and gallery state if player does not have enough bytes. 

- Fixed missing boot-up screen. 

- Fixed missing package.json name update.



Hello! New day, new patch, and a few minor features that have been requested.



v1.0.3 Patch notes

- Added save transfer guide to files. 

- Added preview window to maggie's marking removal service. 

- Added missing people to credits.

- Added MacOS instructions to game directory (thank you Onyxias!)

- Added missing 'marking applied' post force exit message for when you are marked. 

- Added option to skip boss intro upon first viewing (separate options for marked and non-marked). 

- Added VA toggle option to game intro and console top right corner.

- Added camera indicators for Region 02. 

- Added camera pan for Lower Level Region 02 switch to better indicate gate operation. 

- Added region 03 gallery unlock message to appear after the end of Boss 03. 

- Added ending titles for clarity.

- Added double shot to boss 03 on HARD mode. 


- Reapplied config file for controls - NOTE YOUR AUDIO SETTINGS WILL BE RESET! 

- Adjusted Codex and log collection functionality to immediately check codex condition upon collection of a log. 

  - New message notification included for better clarity upon Codex entry unlock. 

- Adjusted Boss 02's attacks to fire a shot trajectory visual indicator alongside the tar shot for easier off-screen counter-positioning . 

- Reduced frequency of Boss 02's attacks on NORMAL mode. Speed unchanged on HARD mode.

- Added two additional HP packs and a single EN pack for Boss 02 on NORMAL mode. 

- Reduced speed of Region 02 High Sec enemy on NORMAL mode. Speed unchanged on HARD. 

- Increased amount of time required for Region 02 High Sec enemy to begin charge on NORMAL.

- Reduced the time between flashes for Boss 01 from 8 seconds to 6 seconds on HARD mode.

- Adjusted behaviour of Q.Syphoner to no longer aggro when player is in stealth. 

- Adjusted tutorial hand grab respawn to teleport player to a pre-set location. 

- Added several event-only blockers to Region 02 to prevent potential soft-locks.

- Added force set tp condition to Region 01 entrance TP to prevent mid-tp respawn setting.

- Disabled first time knockout tutorial message if triggered in Boss 01 fight. 



- Fixed missing starting seconds for Boss 01, leading to an instant double flash. 

- Fixed Bounty failure exits still causing a day to pass. 

- Fixed Bounty 01 cameras not being affected by camera cooldown.

- Fixed Cargo Maniuplator arm having a small chance to cause super-speed due to conveyer eventing. 

- Fixed redundant Huntress pre-hit checks (as High-sec enemies are always one-hit exits).

- Fixed WorkSpy (roomba fella)defeats not dropping logs and codex entries. 

- Fixed Q.Syphoner logs / codexes not dropping from usage of core abilities. 

- Fixed Punch Core not stunning Q Syphoner. 

- Fixed Stealth Core interaction against Q syphoner. Players will now teleport out after impact.  

- Fixed instances of map music fading out for the duration of an intrusion due to player safety TP function. 

- Fixed Avisu intro chat from running mid intrusion. 

- Fixed issue where Q.Syphoner enemy would continue firing upon return to the third Region due to reset event not disabling activation switch. 

- Fixed issues where purple coloured bytes were not appearing on certain maps. 

- Fixed some weird clipping visual issues on the TAR markings. 

- Fixed bytes and Worker Mask enemies unexpectedly moving after activating final Lower Level Region 02. 

- Fixed region 03 top right turrets not halting fire after player exits from area via teleport. 

- Spelling and formatting fixes. 

Files

Snake:Byte v1.0.4 776 MB
Version 1.0.3 1 day ago

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