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It's time for women sex

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Hi there, since the last patch, I have noticed some quit serious bugs:

- You can still get marked with the Ty'r core charged. This means you can purposeley get caught many times and when you get caught once accidentely, it's game over, even tough this core is suposed to protect you from the side effects of the scenes.

- When marked, getting caught once can be fatal if you've been caught using the Ty'r core before (had this with the CrOC), even if your integrety is 100%

-  In the third zone, when unlocking access III, a certain drone will always blocks your way, unless you take it down. This means you can't get past it, so you need to be able to take at least 1 more hit to survive. This feels unintentional.

- The WorkSpy is immume to the Ty'r core, since every time it sees you, your position gets reset to it's vieuw range, and you end up right in frot of it, therefore trigering the scene again until you run out of energy and get teleported away, hereby also raising the security level. It drained a full suit from me, so this is realy annoying.

I believe the new system for marking is causing quite a problem in combination with the Ty'r core, since this can lead to an one-hit KO, even with 100% integrety. I would sugest counting the times a player has been caught without this core active seperately to determine the game overs and marking.

Appart from this, I love the new marking system, cause it allows you to get more marks in one run.

Thanks for the bug reports. We're having trouble replicating these with consistency in our testing, but we're investigating nonetheless.

First game I've played from this studio, and its honestly pretty neat! Loved the gameplay cycle, and the wide spread of material covered :3

Would love to see more games like this in the future! Props again to the dev team for trying something new

Thanks for giving our game a shot, glad you enjoyed yourself with it!

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Amazing game! Nice variety of scenes, hot character and enemy designs, and really fun and interesting gameplay. Everything you'd expect from this dev team, really. 


Definitely worth the price and makes me even more excited for a potential sequel or whatever else this team has in the works!!

Thank you very much for the praise! We've not got any sequel plans just yet but... not going to rule it out, either.

For now, thanks for playing.

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I've come to comment my confusion, but first I wanted to say that I played Grove and Prowler, both great games, and this one I would consider just as good. It doesn't have all the content the others do, but its still well made and the game itself remains fun. 

I will say, with Prowler I found the estimated time to completion far off from what I ended up spending, and I still didn't 100% it. On the other hand, I've tried 100% Snake:Byte and am running into an issue. I figured out how to get Endings 2-5...but how do you get Ending 1?

I did a bit of "cheating" at the end after figuring out how to get Ending 3 and the game I have doesn't seem to have an "Ending 1" scene? Is it pure text or am I missing it from game files?

Regardless, great game, thank you for your time and effort put forth. Looking forward to seeing Prowler and Grove updates!

Also a few bugs, I think:

I think its been mentioned before but I don't think either the Analysis Frame or the Scanners/Cameras have an actual marking.

If you are wearing the suit that prevents enemies from hurting you as long as you have energy, if you run into Huntress with energy they will mark you on their first attack and not kick you out of the area instead they will attack you again and trace you in one go instead of two

Make sure you're playing on v1.05, please. I believe we've addressed both of those bugs.

If you're still confused at how to get Ending 01, you need to defeat the first boss whilst having less than 5 Data Logs from defeating enemies.

Oh my fault. I haven't had much time to play the game so I've been slowly playing through it. Didn't even realize there was an update!

Are there plans to translate it into Japanese?

Will there be the ability to play on after the credits roll, like in Grove, to explore and unlock all of the areas within the three maps and get all of the core upgrades?

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Right now we don't have any plans for this. We know a lot of people have requested it... but uncoupling the game systems from the progression isn't as easy as it might sound. And we wanted this project to mostly be one-and-done.

Still I won't say never. It's just not on the cards right now.

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(v1.05)
For anyone wondering about the codex entries and how to get them.. 

Yes, you do need to defeat enemies for the first three notes; that being the white information text and the blue text from Maggie. The requirement to unlock these three logs differ in number. I think most of the Level 1 enemies require 10 logs while Level 2 requires 20 so I'm gonna assume Level 3 might be 30 logs or a little bit less, no idea.

The player notes or the 'purple notes' is a bit of a mystery to me. Sirlzike said you'd need to be defeated by the enemies and receive a mark for the purple notes to appear but I've done like 5 hours of just doing exactly that and then some with Spi-Ware and M.ARM that it just never works lmfao so they might be bugged.

In regards to farming logs, you can constantly reboot a save and just farm logs that way since they carry across all saves. Doing bounties gives two every time so you can have a save for when you first unlock the bounty system and just rinse-and-repeat.


Bug Report:
- If you're still marked by a boss or assassin (Maximum Security) type enemy, you can softlock yourself when you try and show/hide your undersuit or core then back out. (Can still open main menu for options)

- Don't know if its for NG+ (when you unlock everything first playthrough) or when you first start but enemy pathfinding is botched when you keep the Ty'r Neidr ability on once you get energy.

- Don't know if it's intentional but the gallery doesn't show the special blue-variant of the Q.Cell during the Basilisk bossfight. 

- Of course, as I mentioned earlier. There's a good chance some enemy purple logs are bugged since I've tried getting them for SOOO LOOOONG and they never showed up. The only ones I'm aware of are the SPI-WARE and the M.ARM but there could be more. But to save you time, here are some entries where I do have purple logs:

  1. Scanner
  2. Siphon
  3. Q.Cell 
  4. GHO5T
  5. Basilisk
  6. KWK
  7. PAX-1
  8. WorkSpy
  9. HUNTRESS
  10. I.Z.

- Don't know how I managed this but I have 46/25 Log Progress. :>


All in all, great game! Loved the direction the story and gameplay goes with this one and is definitely refreshing to have a female protagonist. I do wish that the UI was a little more intuitive since I have literally no idea what the fuck AP does and have only ever paid attention to EN and my overall stability but even then it took me a while to actually understand what they did and how EN works for the CORES. 

On top of that, the conveyors are a bit of a death sentence at times, especially in Level 2 at the bottom where there is a room with two conveyors on the side leading to a camera. I, for the life of me, could not get myself unstuck from there since it resets you inside the belt, making you walk to either end and then it forces you to travel the belt, leading me to constantly go back to the camera and looping lmfao. Eventually figured a way and also (I kid you not) found out you can walk on the belts without needing to go through the entry points on my THIRD PLAYTHROUGH.

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Anyone manage to get cheat engine going on this? 

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It's an RPG MakerMV game, so you can't cheat engine it; you need to use save editing.

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love the game! hope to see more in future or game 2  :D

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