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(+2)

how can i open this gate?

(+1)

and another room on the right right northern side of this place...

(+1)

Not accessible in this current Act!

(+1)

so eager for the next update ˃ʍ˂

will it be possible to work for an evil path? such as totally surrender and defeat the good to corrupt them and even the secret guest helping us...~♡

trade jizz for weapon and equipment and so on uwu

(+1)

Woah, how did you get that suit?

(+1)

Wait, how did you get the full suit?

(1 edit) (+1)

finish the game and you can find the suit :3

(+1)

I got through the game but don't seem to have found it, does it need to be crafted? Also what is the green key for?

(+1)

it's just in the map u save garth, get captured and get off then go right side to the green light room

(+1)

bought it and LOVED IT! The demo was nice, but the real game is ASTONISHING.

I love especially the losing consequences!

I just want to report a problem I had in the swam map, first encounter with a plant there and the game stopped.

(+1)

Ah... that's no good. Alright, we'll add it to the areas for testing performance. We recommend in the meantime that you try closing the game, leaving it off for a while, then retrying to see if this happens again or not.

(+1)

Tried and the problem wasn't there anymore! Now everything is smooth and...sticky ;)

(+1)

Glad to hear it!

I know it's not a great fix but sometimes the game runs up a lot of memory and you just need to close and re-open it every now and then... doing our best to try and look into a fix.

(+1)

How can I obtain this metal fragment? I’ve been wandering around in that open space for quite some time, but I just can’t seem to reach the metal fragment located in the upper right corner.

(+1)

You need to visit several different zones in the Streams locale. After a while you should hear a twinkle and see blue text in the bottom-left.

Go back and check, and the item will have moved closer.

大概什么时候会出中文

(+1)

We hope to release machine translations in the next few weeks! Thank you for your patience.

(+1)

Could I seek advice.

How can I obtain these two accessories?

(+1)

max out reputation with trappers and finish their tasks will unlock them in their latex shop

(+1)

Thank you so much!

Does not support Chinese?

(+1)

Not yet, but we hope to have a machine translation in a few weeks time!

(1 edit) (+1)

If I buy this, will i get the other acts too?

(+1)

Yes!

Where can I find the rubber chest piece? (If there is one)

(+1)

There is one! 

It appears in a locked chest, in an area to the RIGHT of the main swamp zone (the place where the music and title appears).

This area requires flimsy shears to enter, and there is a 1/2 chance of it spawning. You're looking for an area with a serpent, some boats and wooden platforms.

(+1)

Thank you

(+1)

Another small bug, if you attempt to head out on an expedition with max pouch capacity but select exit instead of proceeding or stashing items then the overlay for the locations on the map remain on screen.

(+2)

Oh dear... thanks for the continued reporting.

I am also looking forward to the release of Grove

If we follow the general game, this game is very good, but the 18+content is too little, and the collection process is too complicated. We have 4/3 of the time to collect items, and if we die, we will lose all equipment. This is not in line with our original intention of playing the game. It is recommended to include some of Grove's mechanisms in this game, and we hope to improve it in the second part

(+1)

I've played the game until the end and I still can't make a bowgun i only found two 2 part of bowgun one in first forest and one in savannah i guess there are 3 parts that need to be found to assemble the bowgun.

if anyone knows where the last piece is, please tell me, or if not want to make it too easy, just give me some clue.

(To the developers)

I just bought this game yesterday and I really like it, it's one of the best games I've played.

(+1)

Logic would follow that if one piece was in the Streams, and one piece in the Savannah, then the last piece would be in the Swamps, no...? ;)

Thank you very much for purchasing our game, too! We're really pleased to hear you enjoy it so much!

(+1)

I wonder if weapons like the crossbow that have in demo also available in this one or can we use our save data in demo.

(+1)

Demo save data cannot be transferred.

The bowgun from the demo is still in the game though its location has been moved.

Bought the game, just gotta wait for a mac version now

(+1)

 i cant buy this masterpiece game bc im in russia :(

(+2)

I encountered another bug. I escaped the containment room in the Savannah and it triggered the end of the day sequence when I made it out. I got lucky and apparently made it back to camp instead of being caught but the screen was black. I could move around but was totally trapped with my only option being to quit.

(+2)

Thanks for the report, a bit of a fringe-case but we'll look into it regardless!

(+1)

How do you get rubbery slab? I'm also having a hard time finding the Searrated Blade Scrap after saving the leader and all the tribe members aren't hostile anymore. The leader said they won't attack me unless I provoke them so I was under the impression they wouldn't attack me unless I do first. But even after attacking them they just stand there and they used to be my source of blade scraps.

(1 edit) (+1)

NVM I just realized it the tribe member on the side of the room that trades Tar sap (I thought it was the leader).

edit: NVM again, discovered the second tribe member was a merchant. Hard to notice imo but on the other hand I could be more observant as well lol. 

(+1)

Oh yeah one more thing, I suggest that the future gallery rooms have a test/debug room (like maybe summon enemies or interact with characters like the Grove game has) because I'm not a fan of what this have right now, it's a little immersion-kill if I'm being frank

Again! just a suggestion, idk how hard it is to implement that kind of stuff so take your time for the future arcs ya all

(+3)

Sorry you feel that way about it. Given the nature of the game's mechanics compared to base RPG Maker and its enemies, we didn't want to do anything too crazy that could run the risk of affecting the rest of the game beyond.

Still, it's something we may look into improving a little once we're sure everything else in the game is stable. Thank you for your feedback.

How to get more Resonance Crystal QAQ

(+1)

Some renown quests can reward it and interlopers can drop it sometimes.

Where do you find the last 4 Armor pieces?

Is there a way to discard items?

(+2)

Of course! 

Pouch > Utility > Item Burner

Thanks a ton!

(+1)

Where do I find flexwood branches? XD

(+2)

Savannah!

(+2)

Thank you!!

I just played v0.109 and encountered an error when I tried to equip something. I wonder if this is because I used the saves from the previous demo version?

That might have caused it. If you make a new save and equip something, does that error still occur?

-Regalbuster

Deleted 51 days ago

Yes, it still happens. So I restarted a new game, and the error just disappeared! Now I'm enjoying this game. It is fantastic!

I haven't even finished act 1 yet but already this game is so Good! The scenes in it are incredible! Love your work and can't wait to see more from both Prowler and Grove, If and when there are more updates XP

(+1)

There will be more updates for both, yes!

Thank you for playing and for the very positive remarks!

(+1)

Not a problem at all! Looking forward to more from you and your team :)

How can I obtain these two accessories ? I'm having fun collecting all of them but I'm out of ideas for these two.

(+1)

I still don't have a clue how to unlock these accessories, and I hope to give me some hints, thank you very much

This one may be bugged, but it's related to the first stage Old Trap Binding that gives you the single nip piercing. We'll take a look in a few days, sorry for the wait! 

- Regalbuster

(+1)

I checked the first stage Old Trap Binding. It's working normally. I just miss it. Another is fixed with 1.09 patch. Thanks a lot. now back to resonance crystal farming.

I already complete the game and i found out theres some cg missing in the gallery,like "Writhing Mass 02",will it be fix in the next patch?

(+1)(-1)

Yep, we're working on it!

(1 edit)

I had so much fun with this game!

One thing I wish for

I wish there was a specific button in the gallery that would take you back to the list!

And when you view multiple galleries, the images overlap!

(+1)

Have you tried the 'esc' button?

But thank you for playing and congratulations on completion!

Spoiler:

soooooo does the green slab thing just translate the poachers? tried that dungeon part of first map going for north because it said "something can be inserted" but i guess it's for act 2 huh...

either way, amazing game, i like the gay sex parts, though it's pretty....buggy, and I guess grindy but it's obvious lol


(+1)(-1)

The green slab key can be taken to a certain sub-locale for a little post-game treasure...!

Thanks for playing, and make sure to update whenever you can as we're working hard on patches to make things more stable.

I'm a Japanese player, but first of all I would like to say a big thank you for this wonderful game. And please help me with any tasks I'm stuck on.

1.The Fortress.

「 Find a way to pass through the barrier in the the Savannah. at the Savannah 」

I defeated all the enemies around me 
because I couldn't get in due to the mysterious green power. 
Furthermore, I stopped the machine guns and drones and investigated, 
but I couldn't find anything and I'm in trouble.
2.Forging an Alliance.  
「Increase your Renown Level」
Many items were replaced and all other services were received. 
I maximized my rating and received a request for a new potion, 
but it still hasn't been completed.
 What should I do to move forward?
I'm really sorry for my poor and long English. But I've been stuck here for hours, so I'd like some solution...
(+1)

For Forging an alliance you must create "rubbery" items found in locked chests in the swamplands. You can also trade Tar Sap, and buy 'latex services'.

When you have filled out the Reputation (check with leader), they will send you to defeat enemies around the fortress area.
After defeating 5, return and they will take you on a quest to get an item. That item can unlock the fortress gate!

I hope this helps give you some clue for proceeding!

(+1)

The task progressed after defeating 5 enemies and delivering 2 pouches! I really appreciate it!

(+1)

Another thing is that this game has a lot of good parts, including the story, battles, and defeat scenes. However, the scenes where the main character smiles from time to time are incredibly cute. Yeah, the scenes where they were innocently happy were so cute that I couldn't help but laugh.
(+1)

It's a pleasure to hear you could emotionally connect with our character!

Talking of those craftable items from the swamps. I seem to have missed one well hidden chest. Any hints as to where the torso piece schematic is?

(+1)

Area to the right of the 'main' swamp zone, behind some rubbery strips... but it's a 1/2 chance of the area spawning so it might take a visit or two...!

(+1)

The one with lots of goo pools and bugs?


Also, during boss fight. If you loose and end up with full corruption after 'leaving' off the plinth, you don't get the 'bad end' and instead get teleported back to camp as normal.

So:  1. is that intended?  2. Since you now have the new fancy suit, is the helmet meant to not be visible?

(+1)

No, the other one. It has a dock with a serpent and a locked rubber chest.

Please make sure you update to v0.109, and this error may hopefully have been fixed. (you will need to repeat action, it cannot fix on a save where it's already happened, only prevent it in future)

(and yes, helmet is not meant to be kept)

재가 해본 게임들 중에 제일 좋았어요 앞으로의 업데이트가 기대되네요

Thank you!

Very good game. I found myself enjoying the story very much.

Thank you~!

Is there a recipe that can restore hp except berry jam?

(+1)

All sorts of fruit recipes will restore HP. Try also combining fruit with honey!

(+1)

Currently sitting over 10 hours played and i'm loving it. I think i'm at the last quest, The Fortress and The Gardener's Gift, so i gotta ask; Is there a way to sell or get rid of old gear? Item Burner doesn't let me select equipment, and neither merchants, shaman, nor fisherman is letting me sell it to them. Am i missing something? Because it's taking up valuable storage space.

Well... you can keep it in your character inventory and it costs no weight! 

But if you just want to completely get rid of it the best way is to equip it, get captured by an enemy, and chose to abandon your items instead of picking them up again. (just make sure you don't bring anything you don't want to lose!)

Alright, thank you for the info!
Now to somehow get through that Fortress. Those interloper poachers are hard to fight. I have to use every healing item i have, full inventory, before i even make it inside. It's probably just me being bad 😅

I want to be caught by the enemy like in the 4th screenshot of the game introduction. Even if I increase lust to the maximum, the scene does not appear. Is there another way?

Here's the grapple scene during the stun.

The white chequered bar that fills up over the HP gauge is your Stun meter. When this reaches its maximum an enemy will engage in these grapple scenes, IF you are not wearing any chest / underwear coverings.

Totally inappropriate to ask here but since itch does not let you pm someone. Do you happen to have a copy of "veldoria 2.0"?

there seems to be a bug when the snake enemies binds you the chest piece is lost and i cant recover ti 

Yeah, we're aware of this one and hoping to have a fix done for later tonight. Thank you for the report.

I can't proceed further without strategy information. Please help me.
(3 edits) (+4)

This is a very exciting project! I appreciate that both games of yours have actually interesting stories, worlds, and especially personable characters populating them!


I really like that prowler departs from Grove with much more active gameplay, you've done a really good job here. 

I wish the inventory situation was less restricted and difficult once you obtain a large amount of items, being able to put resources towards camp upgrades incrementally would help a lot I think. That way I can 'store' very specific items like clay inside a building I want to make instead of needing to clear out the full inventory slots for doing it all at once. I often find myself collecting items that I see, run out of space, and need to spend lots of time deleting items. A lot of this stems from not knowing what items I need to make which buildings, and realizing I can't just take everything and sort it out later.


Aside from the fact that I feel like I'm constantly fighting the UI over inventory management, I'm loving this project.


Of special note are the enemies! The popup dialogue in combat was a good choice, they feel way more alive than any enemies in Grove! I almost wish I could convince some of them to join the camp.

(+1)

Not remembering what I have to collect next brought me to using a notepad. I think an in-game version of that would not just address the problem of not knowing what to collect but that in return would also lessen the problem of a cluttered storage, like you described. Maybe pinnable recipes that track what you already have (inventory and storage) or literally just an in-game version of the windows notepad, so that you don't have to tab out every time to look at it. Of course you already can look the recepies up in the utility section of your pouch but that's even more cumbersome than doing what I did, especially if you are using it repeatedly.

(+1)

Or even something as simple as changing the usual blue highlight around collectables with a golden one or something similar if it's an item you need. 

Something else that would be nice would be when you look at recipes it will show what you have and what you still need so you don't have to keep checking your inventory and storage again and again to see if you can make anything.

(+1)

That would be too invasive/handholdy for me. An in-game notepad could be easily justified as something you carry with you and it would be useless without your input. Maybe there is another way, this was just the solution to both of these problems for me (with additional application as a general note keeping device).

(+1)

Started to follow since the first patch of Grove and so happy to see dev team is now capable to produce such a well-polished game. Yall deserve all the fame and compliment that had been given and is on the way to be given, and will always be here to support whatever ideas you guys want to implement. 

(+1)

Thank you, thank you, those are some very kind and supportive words and we greatly appreciate it!

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