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How can I obtain this item?

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Good day. I would like to leave my review.

I would like to clarify right away that although the conversation will be mostly about the negative, I really liked the game, below I will simply describe those aspects that irritated me. P.S. Sorry if I offended you in any way - I wrote the review through a translator, he could have misunderstood me)

1. Controls:

   1. I noticed that when picking up items from different places (and even different items, it seems), the game reacts differently to overload. In one case, you are told what kind of thing is in front of you, and in the other, you are simply told that you need to free up a certain number of places in the bag. The first option is still convenient;

   2. In most cases, I perform this or that action (for example, exiting a visited location) not by mistake, but on purpose, but it is done so that the "cancel action" option is selected by default. This is very annoying, because farming resources is a monotonous visit and clearing of locations, the head just tries to click on certain buttons faster to skip this stage, because of which I wasted a lot of time on what I canceled with an action, although I needed to leave the location / drink tonic and so on.

   3. It seems that the timing in the controls needs to be worked on, because I constantly miss in dialogues, menu items, when I'm in a hurry for the reasons described above. Perhaps it is worth making it so that dialogues are skipped with one click, and when it is necessary to make a decision (select a dialogue item, buy an item), the game waits a little (literally a split second) before letting me choose an answer.

2. Gameplay.

   1. I had problems with tracking stamina. Firstly, I constantly dropped it to zero, because The game doesn't inform you graphically (except for the bar at the top) that it's almost over, and secondly, it's not clear how long it will take to restore after it's depleted. It would be nice if it restored when your stamina was depleted, you would see it at least by the same bar, but you just couldn't use dashes and strikes.

   2. It's a bit tiring that when you run out of stamina, you literally can't do anything except run around the enemy. It would be nice if you could deal some weak blows to the enemy or somehow help restore stamina, for example, parry the enemy's blow so that it would restore faster.

   3. Collecting water and farming... To be honest, I constantly forget about this damn bucket) It would be convenient if farming was part of the process of visiting a location. For example, if grains dropped randomly from any enemy, and after visiting the camp, you were required to choose what to plant next, plus automatically harvest. It's just that with the current system, I really had a situation where it was easier for me to collect resources at the location, rather than farm them.

   4. Collecting resources is perceived as work. You need to constantly keep in mind how much space you have in the camp, and also manage it. It seems like it would be easier and I could concentrate more on the story if all this management didn't exist and I would just save all the resources until I was blue in the face (infinity), and when necessary, sell them. The inventory limitation is annoying, because the routine process of collecting is even longer due to the need to return to the camp, poke through all the menus there (save / sleep / collect resources), although in fact you need to farm a certain amount of some resource.

   5. The maps themselves are cool, but due to the need to farm, they are not enough. Not enough in terms of both size and variety, and in terms of the number of generated situations. If this were a roguelike with a million projectiles, where each battle is unique, then they would probably be enough, but again, because of the farm, clearing the same map for the 20th time becomes boring. Probably the most pleasant surprise was the enemies in the fields, hiding in the bushes - this is a cool moment. 

   6. Losing all your items when captured is very annoying. It turns out that there is only one option here - load the save. It seems that this should only work in roguelikes, where things can be easily found in the next tray.

3. RPG system.

I have only one complaint here) Your games have always lacked perks from character corruption. For example, I liked it when the character has almost all the items that are put on him when he loses, but it is almost impossible to play like that. It would be cool if the game became more difficult, for example, you would have to go through quick time events, but in return you would receive perhaps even more power than when using regular sets. If I'm not mistaken, then you begin to understand the speech of interpollers when infected, here you could automatically give a translation at a certain level of spoiled equipment worn.

4. Graphics.

Well, everything is nice here in general, but the only thing that is wildly annoying is the sunset. When you play at night, it just burns your eyes out in some swamp. Perhaps it would be worth adjusting the lighting for each of the maps.

5. Story and NSFW content

As for the NSFW content and plot, everything is great here. The animations are constantly surprising, and the setting and plot make you constantly guess what will happen next. The only thing is that it seems to me that the Groove was somehow more intimate and homely - I still remember the bun and the gatherings on the beach. But I hope we will get to this in the next acts =).

In general, I will wait for the next act, I wish you success!

(-3)

When the game get out of it's development it will be free?

Hello, could someone help me with this, there is only one part left for the "gear", and I can't find where it is. Thank you.

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Hello, the Prowler v0.117 windows JP/CN encounters bug, it shows this when I talk to NPCs, when I open taskboard or toolbox, or even the beginning of the game (when I start a new game). Please help.

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This one is from the start of the game guide.

Hi, I just released an update for the JP/CN build, can you test it and see if it's fixed? It should be up in 5 minutes (no new version number)

- RegalBuster

It works now!!! Thank you, I can't wait to have fun with your excellent work.

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l reach the Interloper Fortress to defeat this final boss ( l think ), but i can't get pass it, it has a sheild and then something greenlight make me lose game over, is there a way to defeat this  final boss, l need some help ? By the way, this game is so amazing , l love it and even GROVE game too.

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you need to keep the special helm you get that let you pass equipped.

you mean the special helmet blue, l tried but nothing happend, it's keep losing game over, it very hard to defeat this boss, any guide for help ?

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Thanks for the kind words on the game!

Berry198 has answered your question.

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How find a way to pass through the Barrier in the Interloper Fortress?
I was in Swamplands...((

You need to complete the tasks in the Swamplands. Find the lair of the serpent folk, pick up a schematic for Flimsy Shears, and open up new areas of the Swamplands using that tool!

I found every gear schematic except one. If someone can tell me where I can perhaps find it...

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Do You have a list for interlopers/sealed gear (green gear) how can i get those?, i have the green gloves, those that You get when You are caught at night and the belts for chest. Is there any form to get the sentry gear?

Just finished what there is to play of this game and I loved it! the scenes were so good and it was fun to play! Will keep an eye out for more updates of both this and potentially grove, or any new projects you guys start up, looking forward to seeing more from you and your team!

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Thanks so much for playing, and for the kind words and review!

It's really hard! Playing is really great! But should we try adding more CG of oral sex, anal licking, and foot licking? It not only enriches the content but also avoids the boredom caused by too many insertions. I hope you can consider it more carefully and I would be more willing to purchase it. I'm sorry if these would make you feel uncomfortable!

Thank you for making this game! It's really fun and I will always support you!

Thank you for the kind words!

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The game is great but I have a problem where my save files unexpectedly disappeared! Anyone have a completed save file so I can get the gallery back? Played the game for 14 hours and don't want to start over again to get the end save.

I am happy to play this game ♡ I will wait your future development

Thank you kindly~!

Played through the whole game so far, and I am happy to say it was well worth the money! Personally, I'm also really interested in the future development of this game! Good Job Devs!

Thank you very much for playing, we're very grateful for everyone who gives the game a shot, and very glad you enjoyed your experience well enough! :)

Sorry if you already know this.

I was able to deliver 20 berries in a pile of berries even though I only had 2. Is this a specification?

It's a bug we're aware of... and is quite a pain in the ass to fix... so for now, please enjoy the many berries to help you through the game!

wait how do u do it tell me I wanna try :D

  Max transfer transfers maximum transfer even when maximums wildly exceed available resources. ;p have fun.

I'm so tempted to dive into this after falling in love with Grove. But I was super disappointed with grove not having a satisfying romantic conclusions with the characters you spent the most time with. Before spending money and time on this game I think I would like to know in advance if there's any point becoming enamored with primary character arcs - or is it just mostly enemies that have interesting interactions like in Grove

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For what it's worth, Grove is far from complete and the romances far from 'concluded'. The romances in that game are intended to be story-long relationship building rather than quick sexual flings. Though of course there are moments like that should you lose certain fights...

If that's not your preference for romance, fair enough, but I figured you should know. That is also how we are handling things in Prowler: story-long romances.

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  Thank You. I - think that actually answers my question. Sounds like I shouldn't go into this expecting to find anything I didn't find in Grove - which, again I just wanted to know upfront. So far I've been enjoying this almost as much as I did Grove. 

 But, just to elaborate a little in response to what you said. "If that's not your preference for romance, fair enough"

  Quite the contrary, I absolutely adore the style of character & world building I found in Grove. Not sure if I just didn't expect to find a solidly fleshed out world & properly 3 dimensional characters in a lewd scalie fetish game - or, if it was just the right media at the the right time; but, either way I got way over invested in Grove a couple weekends back hahaha.    

  I'll 'try' to explain this without major spoilers - I'll just need to be a little verbose to avoid specific references. Sorry in advance for the text wall this might turn into.

   Right near the current 'conclusion' of Grove there's a point where.. the world/story starts to.. fragment?Optimistically, this is some of what you meant when you said Gove is "far from finished". Conquering new territory shifts from being challenging, feeling earned, and motivating return trips for more thorough exploration toward these smaller rapid-fire spaces (with really interesting stories to tell) but nothing to revisit once they're completed. (Which is fine. For the record. I'm just landmarking what part of the game I'm talking about for what I'm going to say next.)

  Then we get these significant character moments, kinda. It's more like each of the central characters had a lead-in towards some satisfying final character interaction - (Note: I'm not talking about something specifically NSFW. I'd like that, but it's not about that.). JUST when it feels like some sort of payoff is coming for many of the characters, you hear of strange happenings at night. Then Tuon, Jaler, & Bosc basically just run out of dialog. Kuno & Commander (Having welcomed the player into private spaces) promptly re-lock their doors & exit stage left. And, this wouldn't matter- except, Grove did such a good job getting me invested in these characters to begin with - it's a little unfortunate it doesn't do anything more with them in the end.

   All that's left then is to investigate the aforementioned "night time happenings" which leads directly into credits, and the Grove 2 teaser - which I assumed meant Grove was as complete as it was gunna get. Save for the obvious recent updates to language packs and stuff that is.

  But, what you're saying makes sense - and is a bit comforting too as you seem to be involved with/close to the development? It did feel like those final moments were leading towards something, and I guess maybe that something was just incomplete? It would explain why everything seemed to just get unceremoniously dropped right around the same time near the 'end'. If nothing else, I'm glad to hear that, at least sounds like, there's more content planed - and maybe some day I'll come back around to find more satisfying conclusions.

   But for now - it seems like I just need to tune my expectations accordingly. These games are genuinely impressive, not just "for a fetish game", or whatever - I mean that in general, there's loads of really well executed & thoughtful game design here, (Especially, IMO, in Grove). That's going to take time. Keep up the good work - and I'll look forward to the results.

In terms of building 'romantic' relationships with NPCs at the very least, Prowler is somewhat similar to Grove. But I would at least like to think -- as the writer for both games -- that the rest of the game's story and content (and definitely gameplay) has some differences to keep it interesting and not just a rehash or "nothing I didn't find in Grove".

Thank you for the praise re. Grove's writing, and your explanation of what happens. All I can say is that the reason the game takes the turn it does regarding NPC interactions is that, ultimately, we're an RPG first and not a Visual Novel, and we don't want the character interactions and relationships that should span the entire game being something you can rush and conclude well before the actual main game's narrative.

So those moments you've described in terms of interactions, they're a bit 'significant', yes, but far from the end. Just a milestone on the way of the overall relationship, which is intended to span the entire game. Prowler works in a similar way, where you can't build relationships past a certain point without continuing in the story.

Hopefully that explains everything to you as well as possible. And if you have taken the plunge and purchased Prowler, we're very grateful for you giving it a go, and as the writer I hope you enjoy the game to a similar degree, even if the content and context is different!

I appreciate this! Makes sense. Thank you for the conformation. And yes, I have picked this one up, and am diving in. I was always going to, I want to see more of the work y'all are doing. This conversation is more about me wanting to set my expectations according as far as what I'll find in games currently and what I should get excited about down the road.

Personally loving the scenes where Kivu's balls are larger~
An issue I've noticed however: When captured by the insects in the swamp, the slimed image seems to be overlayed atop the enlarged-balls image, effectively showing Kivu with two sets of balls; one engulfed in slime, the other large and pink underneath

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It's the best.

(+1)

Thank you for thinking so!

I've encountered a problem where my movement speed is permanently hindered, as if i got caught by an interloper. Is there a way i can fix this?

Not without reverting to a prior save unfortunately. And making sure you've got the game updated to its most recent version.

I don't know where to ask this so I'll do it here. which enemy has the monster bone as a drop? and how do I get the accessory case? I've been searching for a while and can't figure it out :P

//side note//

it would be cool to have a bestiary of sorts so you could check for which drops enemies have and maybe some lore on them 2 :3

nvm abt the case, i found it(yippe!!) but the other stuff i still dont know

Monster Bone can be found in the Savannah, in little piles on the ground. They're pinkish white carcasses found in a few areas.

i found em, thx a lot!

Congrats on making yet another very sexy game. Thoroughly enjoying it!

Thank you!

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Have you guys started work on act 2?

Negative.

will this game be released on steam

No plans at this time.

Deleted 40 days ago

Savannah. They're small, forked trees.

Deleted 41 days ago

and i'm stuck the return to the dusk-prowler camp,he say i lack the experience to travel to this location. but i have searched all the areas...

there is a location in the preceding chief's camp, have you ever enter it? I also get stuck at the beginning till I find the chief's camp

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You're looking for 'oddities' in the surrounding area. They're small, grey stone things with a blue glow to them.

Make sure to help out the merchant with their quest, to be rewarded with one. Another one can be found in the den of an enemy in the Glistening Stream.

i can't save the...i close the game and reopen it and all my saves are gone.i can only play  it again...

Sounds like you're not extracting the game. You need to extract the game after downloading, or your saves won't remain after closing.

What does the green slab key do? I accidentally clicked past its description & it doesn't say in the pouch menu

You want to take the green slab key to the jungle holding site sub-locale... there's a place it can unlock.

thank you!

太棒了,希望快点有新更新!

I really like your GROVE works! However, will the new Prowler continue to incorporate assimilation or Transfur elements in the future? As a fan of GROVE, I sincerely hope that the new work will have more assimilation elements and optimize the gallery system

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Sorry, we don't really comment on specific kinks and content coming to our games...!

But we are very appreciative for you having played and for sharing your thoughts!

It doesn't matter, please keep going! I will support you

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What arrows does the makeshift light bowgun use?

I don't know...

It makes its own ammo supply! Just remember to 'reload' when you first equip it.

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Hey there awesome game I don't see it mentioned so just a heads up when I fought the Chameleon? first boss when he teleports if he lands on top of you you are stuck and it's basically all over and something similar happen in the swamp boss and interloper boss not sure why but something you might want to look into if teleporting enemies is in the future for the game. Also a quick question after I finally beat the in interloper when asked about translating them I think I remember it saying something about a key? so I restarted the game to see what they said at the beginning and it was still the same symbols and also went to the interloper dungeon in the first area and it said that I can't translate the wall Which i can understand and am guessing that later in the development we might get something for that? and also is the key mentioned used to open anything right now or is that something for later game because I tried to use it to open the door in that dungeon but it said I don't have anything that fits so I looked at all the options and realized I don't have any key. sorry this is so long but last question how do you activate the energy in the interloper camp just a bit before the last dungeon?

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Holy run-on paragraph, batman...

"Interloper Translation" can be selected and turned on/off by loading your complete game save. You would have been forced by the game to make one when you completed it.

The 'key' is placed in your inventory across all saves. Look in your Pouch > Utility and find the Green Slab Key for a clue.
I can tell you the place you tried putting it is incorrect, though. It goes somewhere else.

Is the key you mean the slab key? because I thought that was used to get the mantle in the swamp.

You  should acquire a Green Slab Key after completing the game.

hm I'll try beating the interloper again but I don't have a green slab key right now would this be a bug or is there a button that i could have pressed by accident that would get rid of it?

It shouldn't be possible to get rid of the Green Slab Key until you use it.

Try defeating the final boss again. Make sure to make a new save file when the game prompts. And then load up an older file, and the Green Slab Key should be in your inventory.

If it isn't, try visiting the Jungle Holding Site sub-locale. There's a locked door somewhere in that location that is opened by the key. Maybe you already have visited that place.

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I don't know if I'm stupid or what but I legitimately don't know how to find the Trappers' camp. I assume it's Northeast Swamplands? But I can only fight the two guys and have no idea what I need to put in the stone gate. Is there a secret jump somewhere or maybe a required Exploration level?

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There is a bridge you can lower with tail spike / ranged attack in the map with two guys.

You are a godsend

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I died with both of the serrated blades from the matriarch building (lost all inventory), and now I cannot find anymore serrated blades to craft the shears. Is there anything I can do

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You can find more serrated blade scraps from defeating the serpentfolk (Trappers).

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I'm curious now that Prowler's first act is released, what is the team's current focus on now? (apart from bug fixes, of course)
Will you guys shift back to Grove, continue onward with Act 2, or are they being focused on equally?

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Our plan is to shift back to Grove after Prowler is bugfixed and stabilised. 

After that, we MAY chose to alternate development between the two games, but we haven't decided that for sure just yet.

I Cannot find the “river caves in the savannah”. i have looked everywhere

It's on one of the entrance maps for the savannah. If you keep visiting, you'll find it. It'll be marked with an arrow when it appears, I believe.

Do you have any hints on how to access the fortress in the savannah? I've explored the swamp a fair bunch and I'm still not sure what I'm supposed to do, and I might be missing something.

You need to complete the questline in the swamp. That means finding the flimsy shears blueprints in the serpentfolks' lair, discovering a corrupted dungeon within the south-west depths of the swamp, and doing renown tasks for the new faction you ally yourself with afterwards.

where can I get stinger chitin?

NVM its rate is lower than the barbs

No matter what I do from this situation, there is no change.

What should I do?

I apologize if the text is strange because I am using machine translation.

Return to your campsite and go to sleep.

When it is morning, Select "Old Prowler Camp" from the "Sub-Locale" menu when you leave camp.


“Sub-Locale” menu not found...

Hmm you need to rescue the merchant's companion first in order to unlock the sub-locale menu. Your exploration experience needs to be above 2 and then you need to rescue the Merchant's companion.

How did you get that task? You shouldn't be able to get it that early

- Regalbuster

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My current exploration experience is 4, but I have yet to meet a merchant's companion once...

Where can I find a merchant's companion?

This task was obtained after returning from the location pictured.

Have you tried entering the expedition, then leaving immediately?

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Also, there's an exploit where you can deposit more berries than you have onto the berry pile, so you can just deposit 20 even if you don't have that. 

Also, does the gallery work in the same way that I remember Grove's gallery working? such that CG's and enemy encounters in *any save* were accessible from any gallery?

Prowler's Gallery will be completely unlocked when you reach the end of the game, regardless of if you witnessed the scene in gameplay.

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