Ive got only one scene left but i cant find any ways to unlock it. It's the second to last one at the rightmost room. I guess something to do with the new guy in Quiet Clearing and his tent. Anyone can help me?
you can get corruption points by going to the slime dragon cave, getting slime-suited, burning it off with the nearby fire, teleporting away to rest, and then repeating. It's slow but repeatable, if you don't wanna play the game 'properly'.
So I figured out how to get my saved games working, now, new issue. I went North the first time and got sent back by the Sandstorm. Met the new desert dragon guy, and was making my way back to the bridge to reexplore. When I entered the area with the bridge, the blacksmith is blocking my path. I can't talk to him, but if I try to run back to the previous area, it says "I better not keep the blacksmith waiting" and wont let me leave. I'm basically softlocked right now. Anybody had this happen, or know what to do here?
I finish the south first, now I block at the sandstorm, that very needs an obvious mark that I don't know where Kuno wants to go. What item do I need to pass the sandstorm > <?
There's an item you need, that can be found in the jungle to the south. After you are turned back by the sandstorm, head to the bottom-left of the Quiet Meadow camp and follow the path...
What are the changes to the previous content, besided the added new one? You mentioned some "touch ups" I think on Discord. It's just - I have saves from the previous version and want to check the new content right away, but also thinking of replaying everything from the beginning to see though touch ups)
You should start Patreon or sell the Early Access type of the game on Steam. The game is very good!
The various grapple scenes for each enemy now have new dialogue in them. So replaying from the beginning will give you some new details to read when fighting those earlier enemies.
I screwed up my progress big time can't go forward cause of the sand storm and can't go back to the inn cause the blacksmith is blocking the way back and can't teleport back either so I'm stuck. Looks like I'm gonna have to make a new game.
ive noticed a few glitches, mostly persistent images that wont go away, even if you change areas. they also persist upon reload if you save after they appear (most notably talking to the blacksmith back at the inn camp after returning from the sandstorm)
have the same problem with the blacksmith in the bridge area. i just teleported ant that seems to work if you go to that area after completing his quest.
Does anyone have a problem with the black screen bug which appears when the MC goes to the Cliffside forest on PC ? I met that bug and asked on the Discord Server but there are no solution for that. What should i do ?
Sorry to deny you when you're so eager, and even named your account after it, but there won't be an android-compatible version of v0.2.
Simply put, a lot of plugins we use for visuals and mechanics simply just don't jive with joiplay. And if we removed them, you'd be missing features and parts would be unplayable.
Sorry. We'd honestly like to support all the folks on Android, but Joiplay just doesn't wanna... play joy.
Just so people who aren't in the discord are aware, the next update is planned to be out around December 15th. Might be a few days before or after, but that's the date they're shooting for.
iirc you just let them complete a grapple orgasm while being at more than 50% stamina. they then let you go and if you encounter another one their grapple visuals will be different!
And finally a furry turn based rpg with a bit of seriousness in it (that and tavern of spear) not when you are close to kill a boss, it gets angry and hits you until you have 5% of health left
I really like grove very much and ill wait for more updates
Are you guys looking for free help like for example someone coming up with a game over scene if you dont save kuno? Or wipl the new update add new things players have experienced in the previous build ? I'm just curious I hope you don't mind. Man excited for 0.2 hope its out soon maybe a teaser
So, im currently playing the game and im now at the forrest with all the slimes, but theres like nothing. Not saying the game is empty and nothing is happening, its actually working well. Its actually a black screen with some sun effects on it.
Idk why its like that, but if someone could show me the actuall forest so i can walkthrough easily, it would be really helpfull.
The shadow effects aren't supported on Android devices, which is what I'm assuming you're using. No plans to support that platform yet, but we will consider it when we're content complete.
It's been so long I haven't played a game so satisfying. You guys made the game totally like a professional team, the art , system design, story all fit in so well. The grappling system I like the most and how you guys make it so creative.
And the game is a bit short to a hardcore gamer like me, so I hope to see some off game element like hidden boss or special oddity to grind or collect, or some end game content like harder boss, secret character etc. This will make the game lifespan longer. Of course all this is for late development since you guys still in early process, but I can see the hint already.
Hey, thanks very much for such a kind comment. It's always a pleasure to see folks calling out and praising the mechanics and things we've done to try and make the game just a little bit special.
And yeah, this is still very early days. Little more than a 'foundational' build right now as we call it internally. There'll be more content to come for all the things currently in the game, as well as new things we hope will surprise and please folks!
Thanks a bunch, and make sure to follow if you ain't already, as we're hoping to have the next update in approximately a month...
Really liking the game so far. I was wondering if I could ask for permision to translate the game to spanish. I wanted to follow the game and all of his updates, but the Discord link is not working, maybe because the link is temporary or you cancel the invitation.
Appreciate you trying out the game! We’d be honoured if you were to attempt a Spanish translation.
Apologies about the Discord link, I’ll set another up soon. We’re beginning to clean up the way the Discord invite link is provide, hence the invalidity of some links.
Thank you for fixing it. Didn't answer until now, but I'm already in your Discord. Working on the translation whenever I can so more people can witness this amazing proyect!
Hey there, co-dev and writer for GROVE here! Just wanted to say you are free to DM me in the Discord should you need any assistance with the translation efforts. Glad to help if there's any part of the English you need definitions or context for.
Otherwise, thanks so much for being willing to assist with the translation efforts. It's sincerely appreciated!
Thank you very much! If I need to ask anything I'll DM you, but I don't want to bother you guys too much, you already have enough work to do writting and programming the game.
Literally one of my most favorite games on this site, the art, the gameplay (the grappling mechanic is very unique in that regard), and the writing are all to my liking. Only thing that throws me off is the rpg maker models for other npcs in game like the bandits being different colored skeletons, and the slime drakes etc. But nonetheless an amazing game, cant wait for more content.
Hmm, I don't see why your system wouldn't be able to handle RPG-Maker. If you haven't already tried reinstalling the game, it may be related to memory usage. Try closing any unnecessary background programs when playing, and give it another go.
If you're talking about the place with the slimes that instantly KO you, then you want to make sure you are sprinting with Shift. The last slime can be either rushed past, or baited into a charge and you can slip back where you came from and it'll miss.
If you're talking about the caverns with the slime dragons... it can be quite difficult. I'd definitely recommend using your Documents Case in your Key Items to stock up on healing supplies from the Wizard back at the main camp... and making liberal use of Fire Bolt if you managed to acquire that.
Gave Grove a spin last night, and loved it to bits! Milking isn't my greatest kink, but I enjoyed the sex aspect of the game quite a bit - although right now it seems almost every gameover scene focuses on milking.
When I first saw the combat, admittedly at first I thought of Swords and Sandals because of the limited energy for moves thing, hah. It was simple enough once I understood, and I learned the value of Strip attacks speedrunning a bit on a second save.
My nitpitcks on combat are probably that 1) spending 3 turns building TP for a strong attack, then flubbing that attack to a RNG miss.. I feel like it should refund your TP when that happens, so you don't waste 4 turns trying to get a preliminary attack off. 2) some way of showing what stage of grappling you're at would make planning out grapple & wait turns less worrying. 3) options on the main battle menu that aren't selectable should be removed entirely, imo. Just.. so it's easier to select 'Wait' with one hand easier.
On the game overs - I quite enjoy the horny finality of Game Over scenarios in nsfw games, but I agree it'd be nice to see some scenes elaborated on, like losing at the fight to save Kuno or the blacksmith, or more bandit fun. (edit: Just saw the Bandit Chief one. woof that was spicy and good) Also - please, give me an option to just skip the sex and load my save after the first time losing to an enemy type. I LOVE the cursed effect sections (they're highlights of the game) but slipping up during an encounter during them and already seeing the sex with the variant pictures means closing the game and restarting to load your save lets you get back to the game way faster.
This is more a miscommunication in dialogue and my own mistake, but in the bandits' hideout I thought I was supposed to go to the eastern door already after escaping the cell and thought I HAD to battle and win while wearing the slave suit. I bested those bastards - lured two to the wall, fought the other two aggravatingly with heals and stuns, for nothin' lol
On the cursed sections... personally, I'd love to be able to carry on the game with the curses active like a horny hard mode (it's worth it), and am not sure why each area gates you off from leaving & showing off your poor horny corrupted lizard and stacking more curses, especially since two have dedicated places to removing them.
I love the cursed underwear scene and am excited for what corruption does - but it'd be nice if 1) you had more slots to equip it in 2) it reflected on Grove's face and naked body 3) a short cutscene plays putting it on and taking it off 4) with enough corruption Grove could even put it on in public~
Thanks a lot for playing our game. Glad to hear that you generally seemed to love your experience with it.
As for your nitpicks... we're still considering if we want to boost accuracy, as we've had mixed feedback from it. Grapple stages are something we want to keep ambiguous but learnable, in the hopes it's both sexually surprising on a first attempt but can be optimised around by learning. Removing options from the battle menu that aren't selectable is a limit of the engine, as best I understand. We'd also like to remove them, but don't think we can.
As for the Game Overs, we have some plans to explore 'extended Game Overs' that maybe let you enjoy a scenario for a bit longer. In the next update we'll be highlighting the command to skip the scene and return straight to the main menu too, so that will hopefully help with folks who don't want to sit through it.
The cursed sections... they are self-contained scenarios now for reasons that they can allow us to mess with mechanics in isolation without potentially having to balance the entire game around them. It would be a lot of work to have to make every single encounter in the game from here onwards synergise with the slimesuit, or the underwear, for example... and we'd rather put that energy towards making enjoyable, unique, kinky but limited encounters. Hopefully the cursed items you get from them and the wizard purifying them will give you a lingering flavour of the scenes at least.
As for your final points... I only ask that you stay tuned. I can't make any promises we'll do all of those things, or exactly in the way you've described here, but more or less every 'mechanic' in the game is something that we might expand on in some way now we have our foundations under us.
Hope that answers your questions or clears up some points and reasons behind why we did what we did. Thanks for your comment, and hope you'll give us a follow if you haven't already, since we plan for a new update to come out in approximately a month from now.
That or some other tweak would be wise. Missing makes the combat more interesting and encourages the more consistent sex combat, but it's painful to build all that TP up and whiff to RNG while the enemy keeps attacking you.
On the engine limitations, is it possible to simply start the selection option at Wait instead then?
And as for the curses, thinking on it more I definitely agree, stacking curses would especially be absurd hah. I am a little curious how differently the curses work right now, since I personally would love to see the curses last a little longer and made more mechanically unique.
It would be something to consider much in the future - but with how short the sections are, revisiting areas that have been completed and allowing curses to be reapplied similar to the slimesuit as of current, or temporarily recurse inert pieces players are wearing to complete short quests that explore the curses more would also be a cool way to do more with them!
I don't know that we could change the starting selection on a per-scenario basis like that. We can certainly look into it though.
As for returning to previously visited areas, enjoying revised scenarios and experiences similar to what was there in the past... we do have some ideas for such things. Hopefully you'll be able to get a taste of them in our next update, ideally coming somewhen in the month of November.
Thanks for your comments and thoughts. Always much appreciated.
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kind of a dumb question, but how do you teleport? Is there a hotkey for it?
Menu > Items > Key Items > Documents Case.
Ive got only one scene left but i cant find any ways to unlock it. It's the second to last one at the rightmost room. I guess something to do with the new guy in Quiet Clearing and his tent. Anyone can help me?
10 corruption, interact with his tent 3 times.
can i know how to get corruption point? it's only 8 now.
you can get corruption points by going to the slime dragon cave, getting slime-suited, burning it off with the nearby fire, teleporting away to rest, and then repeating. It's slow but repeatable, if you don't wanna play the game 'properly'.
Thanks :D
May I also ask where his tent is?
Kuno dissapear when waiting for you, if you go to the upper room (some forest meadow).
Known bug. Working on a hotfix.
So I figured out how to get my saved games working, now, new issue. I went North the first time and got sent back by the Sandstorm. Met the new desert dragon guy, and was making my way back to the bridge to reexplore. When I entered the area with the bridge, the blacksmith is blocking my path. I can't talk to him, but if I try to run back to the previous area, it says "I better not keep the blacksmith waiting" and wont let me leave. I'm basically softlocked right now. Anybody had this happen, or know what to do here?
when you get turned back by the sandstorm, that's all you can do in the north. Your goal is to head to the south now.
Leave the Quiet Meadow campsite via the bottom-left entrance, follow the path out to the cliffs, and then head south.
I finish the south first, now I block at the sandstorm, that very needs an obvious mark that I don't know where Kuno wants to go. What item do I need to pass the sandstorm > <?
bottom-right of the river, in the jungle campsite area.
I finished the South, just don't know the item, thanks anyway~
And after help Rinnal, I was don't know where to go, too XD
IS Protection ward?
south from the broken wood bridge, into the wall, then go far right.
The blacksmith at the maintown does the same thing after you get sent back from the sandstorm
A known bug. We're working on a hotfix. For now please use the 'documents case' in your Key Items. Teleporting anywhere shall fix the issue.
When I click on the exe it says "unableto find locale data files. Please reinstall" I did reinstall it and it still doesn't work
Please try this backup download:
https://drive.google.com/file/d/1QBJMiZiVaRn1FND-O2ESO5PoJyxEJLRn/view?usp=shari...
I've actually got into the game with the winRAR, but thank you though!
Losing to a slug causes an infinite loop of loses.
Unfortunate known bug. We're working on a hotfix. Expect it in a couple days time.
Check the twitter accounts in the description to know exactly when we push it out.
I just passed the game, it's awsome
how can i get past sandstorm
There's an item you need, that can be found in the jungle to the south. After you are turned back by the sandstorm, head to the bottom-left of the Quiet Meadow camp and follow the path...
What are the changes to the previous content, besided the added new one? You mentioned some "touch ups" I think on Discord. It's just - I have saves from the previous version and want to check the new content right away, but also thinking of replaying everything from the beginning to see though touch ups)
You should start Patreon or sell the Early Access type of the game on Steam. The game is very good!
The various grapple scenes for each enemy now have new dialogue in them. So replaying from the beginning will give you some new details to read when fighting those earlier enemies.
I screwed up my progress big time can't go forward cause of the sand storm and can't go back to the inn cause the blacksmith is blocking the way back and can't teleport back either so I'm stuck. Looks like I'm gonna have to make a new game.
ive noticed a few glitches, mostly persistent images that wont go away, even if you change areas. they also persist upon reload if you save after they appear (most notably talking to the blacksmith back at the inn camp after returning from the sandstorm)
have the same problem with the blacksmith in the bridge area. i just teleported ant that seems to work if you go to that area after completing his quest.
rip didnt know i needed the old game to access my old saves XD.... welp gonna do it again cause ngl it was pretty fun.
I want to Android download it game pls, thx
Use joiplay
https://joiplay.cyou/
For those people who want to know what that is.
done download it, so what next?
how can find it game and I don't know how to use for joiplay app? can you help me pls ? thx
In anticipation of the new version I'd like to leave this extremely important message to the devs:
Good job, and take some time off to rest now!Does anyone have a problem with the black screen bug which appears when the MC goes to the Cliffside forest on PC ? I met that bug and asked on the Discord Server but there are no solution for that. What should i do ?
Will it playable on android? Can't wait to play it!
Sorry to deny you when you're so eager, and even named your account after it, but there won't be an android-compatible version of v0.2.
Simply put, a lot of plugins we use for visuals and mechanics simply just don't jive with joiplay. And if we removed them, you'd be missing features and parts would be unplayable.
Sorry. We'd honestly like to support all the folks on Android, but Joiplay just doesn't wanna... play joy.
oh i see , it's ok thank you for replying me !
Its great game, I originally donated $3, but man this game. Bought it a second time for another $10
Very kind of you to do so! Thank you :)
Just so people who aren't in the discord are aware, the next update is planned to be out around December 15th. Might be a few days before or after, but that's the date they're shooting for.
its not recognizing my save files for some reason, even though they are in the game's save folder.
I'm sorry to ask this but when the next update will be upload?
Before the year is finished. We'll give a specific time and date on our platforms, so make sure to follow https://twitter.com/regalbuster and https://www.furaffinity.net/user/grovedev/ or join the Discord and get pinged there, OR just +Follow GroveDev here on itch.io if you prefer!
How do you get the slime dragons to slime suit you? I have been in 20+ battles and only the boss has suited me, none of the others have.
iirc you just let them complete a grapple orgasm while being at more than 50% stamina. they then let you go and if you encounter another one their grapple visuals will be different!
thx!
I like the story so far
And finally a furry turn based rpg with a bit of seriousness in it (that and tavern of spear) not when you are close to kill a boss, it gets angry and hits you until you have 5% of health left
I really like grove very much and ill wait for more updates
do you think you'll be able to post a gallery for those of us that can't play the game or use chromebooks?
i think a gallery would be very helpful to view the artworks. Can you consider putting it in the game.
there technically is one, once you beat the latest stuff it unlocks in your room. you just gotta have done them before it shows them.
There is a gallery. When you finish the main story progression, it'll appear. It's the red orb in your bedroom at the inn.
I meant to download and view on Chromebook and different platforms.
I wonder if there will be snake or naga stuff in the future
There will be!
When will the new version be released?I can't wait to play it。
In about a month or so. Maybe slightly earlier, maybe slightly later.
Are you guys looking for free help like for example someone coming up with a game over scene if you dont save kuno? Or wipl the new update add new things players have experienced in the previous build ? I'm just curious I hope you don't mind. Man excited for 0.2 hope its out soon maybe a teaser
If you haven't already, you should join the Discord. We have a channel for suggestions and ideas, and we'll show off teasers for v0.2 there first.
I'm enjoying this game. :)
Help.
So, im currently playing the game and im now at the forrest with all the slimes, but theres like nothing. Not saying the game is empty and nothing is happening, its actually working well. Its actually a black screen with some sun effects on it.
Idk why its like that, but if someone could show me the actuall forest so i can walkthrough easily, it would be really helpfull.
The game does not work on an Android emulator
damn, sad
The shadow effects aren't supported on Android devices, which is what I'm assuming you're using. No plans to support that platform yet, but we will consider it when we're content complete.
-Regalbuster
It's been so long I haven't played a game so satisfying. You guys made the game totally like a professional team, the art , system design, story all fit in so well. The grappling system I like the most and how you guys make it so creative.
And the game is a bit short to a hardcore gamer like me, so I hope to see some off game element like hidden boss or special oddity to grind or collect, or some end game content like harder boss, secret character etc. This will make the game lifespan longer. Of course all this is for late development since you guys still in early process, but I can see the hint already.
Love you guys, thanks.
Hey, thanks very much for such a kind comment. It's always a pleasure to see folks calling out and praising the mechanics and things we've done to try and make the game just a little bit special.
And yeah, this is still very early days. Little more than a 'foundational' build right now as we call it internally. There'll be more content to come for all the things currently in the game, as well as new things we hope will surprise and please folks!
Thanks a bunch, and make sure to follow if you ain't already, as we're hoping to have the next update in approximately a month...
Really liking the game so far. I was wondering if I could ask for permision to translate the game to spanish. I wanted to follow the game and all of his updates, but the Discord link is not working, maybe because the link is temporary or you cancel the invitation.
Appreciate you trying out the game! We’d be honoured if you were to attempt a Spanish translation.
Apologies about the Discord link, I’ll set another up soon. We’re beginning to clean up the way the Discord invite link is provide, hence the invalidity of some links.
- RegalBuster
Apologies, should have reminded you but in case you haven't already, we've updated the itch.io page with a working Discord link.
-RegalBuster
Thank you for fixing it. Didn't answer until now, but I'm already in your Discord. Working on the translation whenever I can so more people can witness this amazing proyect!
Hey there, co-dev and writer for GROVE here! Just wanted to say you are free to DM me in the Discord should you need any assistance with the translation efforts. Glad to help if there's any part of the English you need definitions or context for.
Otherwise, thanks so much for being willing to assist with the translation efforts. It's sincerely appreciated!
Thank you very much! If I need to ask anything I'll DM you, but I don't want to bother you guys too much, you already have enough work to do writting and programming the game.
Literally one of my most favorite games on this site, the art, the gameplay (the grappling mechanic is very unique in that regard), and the writing are all to my liking. Only thing that throws me off is the rpg maker models for other npcs in game like the bandits being different colored skeletons, and the slime drakes etc. But nonetheless an amazing game, cant wait for more content.
Such very kind praise from you, thank you!
We'll be touching up those sprite models in the future, for sure. It just wasn't quite imperative for this, our foundational release.
Ps like the story line so far :)
Thank you. I'm quite proud of it, and where we hope to go with it. Hope you'll continue to enjoy it.
i will just don't keep everyone waiting too long~ ;)
hey, there when's the next update I forgot?
I believe they said that the next update will be within the next month or so
ok thank you!
Mazreda is correct. We're hoping for a release somewhen this month.
Love the game! Keep up the good work.
I love this game, but I'm having problems with some soft crashes that nobody else seems to be having.
-Crashes when I put the black thong on in front of the ranger
-Crash after beating the green slime with the black thong on
-Crash after getting captured by the bandits
-Crash when I try to see the harness CG in the gallery
-crash when I'm put in the slime suit
By "crash" I mean the game freezes. No button responds except for the menu albeit delayed and even when it comes up I can't move anything.
Am I doing something wrong? I just wanna see a big sexy dragonborn bound and corrupted ;_;
What operating system are you playing on?
windows 10
This may be related to system requirements and the overlay effect. Do you mind replying with your system specifications?
-RegalBuster
System Information
------------------
BIOS: A12 (type: UEFI)
Processor: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz (4 CPUs), ~3.2GHz
Memory: 8192MB RAM
Available OS Memory: 8108MB RAM
Page File: 9861MB used, 8999MB available
DirectX Version: DirectX 12
Card name: NVIDIA GeForce GTX 745
Manufacturer: NVIDIA
Chip type: NVIDIA GeForce GTX 745
Hmm, I don't see why your system wouldn't be able to handle RPG-Maker. If you haven't already tried reinstalling the game, it may be related to memory usage. Try closing any unnecessary background programs when playing, and give it another go.
Apologies if I'm not of much help.
-RegalBuster
well its deffenetly runs on my shitbox:
its a
Core 2 quad q8400 2.66 GHz
10 GB DDR3
remixed with a NVIDIA GTX 1650 4GB GDDR6 OC
the game is prety good to be honest, its nicely designed
I can't beat the Corruption Cave
Tips?
If you're talking about the place with the slimes that instantly KO you, then you want to make sure you are sprinting with Shift. The last slime can be either rushed past, or baited into a charge and you can slip back where you came from and it'll miss.
If you're talking about the caverns with the slime dragons... it can be quite difficult. I'd definitely recommend using your Documents Case in your Key Items to stock up on healing supplies from the Wizard back at the main camp... and making liberal use of Fire Bolt if you managed to acquire that.
I reached the bridge and there is a fence there help me to do next
That's the end of 0.122a content. Congrats!
We're hard at work with 0.2, and hope to release it within a month from now. Hoping you'll look forward to that.
- RegalBuster
And we'll be waiting in really long line. ^^ It enjoyable and not something I mostly play but at the end... I love it. Take your time Grove Dev :P
Gave Grove a spin last night, and loved it to bits! Milking isn't my greatest kink, but I enjoyed the sex aspect of the game quite a bit - although right now it seems almost every gameover scene focuses on milking.
When I first saw the combat, admittedly at first I thought of Swords and Sandals because of the limited energy for moves thing, hah. It was simple enough once I understood, and I learned the value of Strip attacks speedrunning a bit on a second save.
My nitpitcks on combat are probably that 1) spending 3 turns building TP for a strong attack, then flubbing that attack to a RNG miss.. I feel like it should refund your TP when that happens, so you don't waste 4 turns trying to get a preliminary attack off. 2) some way of showing what stage of grappling you're at would make planning out grapple & wait turns less worrying. 3) options on the main battle menu that aren't selectable should be removed entirely, imo. Just.. so it's easier to select 'Wait' with one hand easier.
On the game overs - I quite enjoy the horny finality of Game Over scenarios in nsfw games, but I agree it'd be nice to see some scenes elaborated on, like losing at the fight to save Kuno or the blacksmith, or more bandit fun. (edit: Just saw the Bandit Chief one. woof that was spicy and good) Also - please, give me an option to just skip the sex and load my save after the first time losing to an enemy type. I LOVE the cursed effect sections (they're highlights of the game) but slipping up during an encounter during them and already seeing the sex with the variant pictures means closing the game and restarting to load your save lets you get back to the game way faster.
This is more a miscommunication in dialogue and my own mistake, but in the bandits' hideout I thought I was supposed to go to the eastern door already after escaping the cell and thought I HAD to battle and win while wearing the slave suit. I bested those bastards - lured two to the wall, fought the other two aggravatingly with heals and stuns, for nothin' lol
On the cursed sections... personally, I'd love to be able to carry on the game with the curses active like a horny hard mode (it's worth it), and am not sure why each area gates you off from leaving & showing off your poor horny corrupted lizard and stacking more curses, especially since two have dedicated places to removing them.
I love the cursed underwear scene and am excited for what corruption does - but it'd be nice if 1) you had more slots to equip it in 2) it reflected on Grove's face and naked body 3) a short cutscene plays putting it on and taking it off 4) with enough corruption Grove could even put it on in public~
Thanks a lot for playing our game. Glad to hear that you generally seemed to love your experience with it.
As for your nitpicks... we're still considering if we want to boost accuracy, as we've had mixed feedback from it. Grapple stages are something we want to keep ambiguous but learnable, in the hopes it's both sexually surprising on a first attempt but can be optimised around by learning. Removing options from the battle menu that aren't selectable is a limit of the engine, as best I understand. We'd also like to remove them, but don't think we can.
As for the Game Overs, we have some plans to explore 'extended Game Overs' that maybe let you enjoy a scenario for a bit longer. In the next update we'll be highlighting the command to skip the scene and return straight to the main menu too, so that will hopefully help with folks who don't want to sit through it.
The cursed sections... they are self-contained scenarios now for reasons that they can allow us to mess with mechanics in isolation without potentially having to balance the entire game around them. It would be a lot of work to have to make every single encounter in the game from here onwards synergise with the slimesuit, or the underwear, for example... and we'd rather put that energy towards making enjoyable, unique, kinky but limited encounters. Hopefully the cursed items you get from them and the wizard purifying them will give you a lingering flavour of the scenes at least.
As for your final points... I only ask that you stay tuned. I can't make any promises we'll do all of those things, or exactly in the way you've described here, but more or less every 'mechanic' in the game is something that we might expand on in some way now we have our foundations under us.
Hope that answers your questions or clears up some points and reasons behind why we did what we did. Thanks for your comment, and hope you'll give us a follow if you haven't already, since we plan for a new update to come out in approximately a month from now.
That or some other tweak would be wise. Missing makes the combat more interesting and encourages the more consistent sex combat, but it's painful to build all that TP up and whiff to RNG while the enemy keeps attacking you.
On the engine limitations, is it possible to simply start the selection option at Wait instead then?
And as for the curses, thinking on it more I definitely agree, stacking curses would especially be absurd hah. I am a little curious how differently the curses work right now, since I personally would love to see the curses last a little longer and made more mechanically unique.
It would be something to consider much in the future - but with how short the sections are, revisiting areas that have been completed and allowing curses to be reapplied similar to the slimesuit as of current, or temporarily recurse inert pieces players are wearing to complete short quests that explore the curses more would also be a cool way to do more with them!
I don't know that we could change the starting selection on a per-scenario basis like that. We can certainly look into it though.
As for returning to previously visited areas, enjoying revised scenarios and experiences similar to what was there in the past... we do have some ideas for such things. Hopefully you'll be able to get a taste of them in our next update, ideally coming somewhen in the month of November.
Thanks for your comments and thoughts. Always much appreciated.