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(+9)

Just so people who aren't in the discord are aware, the next update is planned to be out around December 15th. Might be a few days before or after, but that's the date they're shooting for.

(+1)

its not recognizing my save files for some reason, even though they are in the game's save folder.

I'm sorry to ask this but when the next update will be upload?

(+2)

Before the year is finished. We'll give a specific time and date on our platforms, so make sure to follow https://twitter.com/regalbuster and https://www.furaffinity.net/user/grovedev/ or join the Discord and get pinged there, OR just +Follow GroveDev here on itch.io if you prefer!

How do you get the slime dragons to slime suit you? I have been in 20+ battles and only the boss has suited me, none of the others have.

(+2)

iirc you just let them complete a grapple orgasm while being at more than 50% stamina. they then let you go and if you encounter another one their grapple visuals will be different!

thx!

(1 edit) (+2)

I like the story so far 

And finally a furry turn based rpg with a bit of seriousness in it (that and tavern of spear) not when you are close to kill a boss, it gets angry and hits you until you have 5% of health left

I really like grove very much and ill wait for more updates 

(+2)(-3)

do you think you'll be able to post a gallery for those of us that can't play the game or use chromebooks?

(+2)(-4)

i think a gallery would be very helpful to view the artworks. Can you consider putting it in the game.

 

(+1)

there technically is one, once you beat the latest stuff it unlocks in your room. you just gotta have done them before it shows them.

(+1)

There is a gallery. When you finish the main story progression, it'll appear. It's the red orb in your bedroom at the inn.

I meant to download and view on Chromebook and different platforms.

I wonder if there will be snake or naga stuff in the future

There will be!

(+2)

When will the new version be released?I can't wait to play it。

In about a month or so. Maybe slightly earlier, maybe slightly later.

Are you guys looking for free help like for example someone coming up with a game over scene if you dont save kuno? Or wipl the new update add new things players have experienced in the previous build ? I'm just curious I hope you don't mind. Man excited for 0.2 hope its out soon maybe a teaser

If you haven't already, you should join the Discord. We have a channel for suggestions and ideas, and we'll show off teasers for v0.2 there first.

I'm enjoying this game. :)

(1 edit)

Help.

So, im currently playing the game and im now at the forrest with all the slimes, but theres like nothing. Not saying the game is empty and nothing is happening, its actually working well. Its actually a black screen with some sun effects on it.

Idk why its like that, but if someone could show me the actuall forest so i can walkthrough easily, it would be really helpfull.

The game does not work on an Android emulator

damn, sad

(+1)

The shadow effects aren't supported on Android devices, which is what I'm assuming you're using. No plans to support that platform yet, but we will consider it when we're content complete.

-Regalbuster

It's been so long I haven't played a game so satisfying. You guys made the game totally like a professional team, the art , system design, story all fit in so well. The grappling system I like the most and  how you guys make it so creative. 

And the game is a bit short to a hardcore gamer like me, so I hope to see some off game element like hidden boss or special oddity to grind or collect, or some end game content like harder boss, secret character etc. This will make the game lifespan longer. Of course all this is for late development since you guys still in early process, but I can see the hint already.

Love you guys, thanks.

(+1)

Hey, thanks very much for such a kind comment. It's always a pleasure to see folks calling out and praising the mechanics and things we've done to try and make the game just a little bit special.

And yeah, this is still very early days. Little more than a 'foundational' build right now as we call it internally. There'll be more content to come for all the things currently in the game, as well as new things we hope will surprise and please folks!

Thanks a bunch, and make sure to follow if you ain't already, as we're hoping to have the next update in approximately a month...

Really liking the game so far. I was wondering if I could ask for permision to translate the game to spanish. I wanted to follow the game and all of his updates, but the Discord link is not working, maybe because the link is temporary or you cancel the invitation.

Appreciate you trying out the game! We’d be honoured if you were to attempt a Spanish translation. 

Apologies about the Discord link, I’ll set another up soon. We’re beginning to clean up the way the Discord invite link is provide, hence the invalidity of some links.


- RegalBuster 

(+2)

Apologies, should have reminded you but in case you haven't already, we've updated the itch.io page with a working Discord link.

-RegalBuster

Thank you for fixing it. Didn't answer until now, but I'm already in your Discord. Working on the translation whenever I can so more people can witness this amazing proyect!

Hey there, co-dev and writer for GROVE here! Just wanted to say you are free to DM me in the Discord should you need any assistance with the translation efforts. Glad to help if there's any part of the English you need definitions or context for.

Otherwise, thanks so much for being willing to assist with the translation efforts. It's sincerely appreciated!

Thank you very much! If I need to ask anything I'll DM you, but I don't want to bother you guys too much, you already have enough work to do writting and programming the game.

(+2)

Literally one of my most favorite games on this site, the art, the gameplay (the grappling mechanic is very unique in that regard), and the writing are all to my liking. Only thing that throws me off is the rpg maker models for other npcs in game like the bandits being different colored skeletons, and the slime drakes etc. But nonetheless an amazing game, cant wait for more content.

(1 edit)

Such very kind praise from you, thank you! 

We'll be touching up those sprite models in the future, for sure. It just wasn't quite imperative for this, our foundational release.

Ps like the story line so far :)

Thank you. I'm quite proud of it, and where we hope to go with it. Hope you'll continue to enjoy it.

i will just don't keep everyone waiting too long~ ;)

hey, there when's the next update I forgot?

(+1)

I believe they said that the next update will be within the next month or so

ok thank you!

Mazreda is correct. We're hoping for a release somewhen this month.

(+3)

Love the game! Keep up the good work.

(1 edit)

I love this game, but I'm having problems with some soft crashes that nobody else seems to be having.

-Crashes when I put the black thong on in front of the ranger

-Crash after beating the green slime with the black thong on

-Crash after getting captured by the bandits

-Crash when I try to see the harness CG in the gallery

-crash when I'm put in the slime suit

By "crash" I mean the game freezes. No button responds except for the menu albeit delayed and even when it comes up I can't move anything.

Am I doing something wrong? I just wanna see a big sexy dragonborn bound and corrupted ;_;

What operating system are you playing on?

windows 10

This may be related to system requirements and the overlay effect. Do you mind replying with your system specifications? 

-RegalBuster

System Information

------------------

BIOS: A12 (type: UEFI)

Processor: Intel(R) Core(TM) i5-4460  CPU @ 3.20GHz (4 CPUs), ~3.2GHz

Memory: 8192MB RAM

Available OS Memory: 8108MB RAM

 Page File: 9861MB used, 8999MB available

DirectX Version: DirectX 12

 Card name: NVIDIA GeForce GTX 745

 Manufacturer: NVIDIA

Chip type: NVIDIA GeForce GTX 745


      

(2 edits)

Hmm, I don't see why your system wouldn't be able to handle RPG-Maker. If you haven't already tried reinstalling the game, it may be related to memory usage. Try closing any unnecessary background programs when playing, and give it another go.

Apologies if I'm not of much help.

-RegalBuster

well its deffenetly runs on my shitbox:

its a

Core 2 quad q8400 2.66 GHz
10 GB DDR3
remixed with a NVIDIA GTX 1650 4GB GDDR6 OC

the game is prety good to be honest, its nicely designed

I can't beat the Corruption Cave 

Tips?

If you're talking about the place with the slimes that instantly KO you, then you want to make sure you are sprinting with Shift. The last slime can be either rushed past, or baited into a charge and you can slip back where you came from and it'll miss.

If you're talking about the caverns with the slime dragons... it can be quite difficult. I'd definitely recommend using your Documents Case in your Key Items to stock up on healing supplies from the Wizard back at the main camp... and making liberal use of Fire Bolt if you managed to acquire that.

(1 edit) (-1)

I reached the bridge and there is a fence there help me to do next

(+5)(-1)

That's the end of 0.122a content. Congrats!

We're hard at work with 0.2, and hope to release it within a month from now. Hoping you'll look forward to that.

- RegalBuster

(+1)

And we'll be waiting in really long line. ^^ It enjoyable and not something I mostly play but at the end... I love it. Take your time Grove Dev :P

(4 edits)

Gave Grove a spin last night, and loved it to bits! Milking isn't my greatest kink, but I enjoyed the sex aspect of the game quite a bit - although right now it seems almost every gameover scene focuses on milking.

When I first saw the combat, admittedly at first I thought of Swords and Sandals because of the limited energy for moves thing, hah. It was simple enough once I understood, and I learned the value of Strip attacks speedrunning a bit on a second save.

My nitpitcks on combat are probably that 1) spending 3 turns building TP for a strong attack, then flubbing that attack to a RNG miss.. I feel like it should refund your TP when that happens, so you don't waste 4 turns trying to get a preliminary attack off. 2) some way of showing what stage of grappling you're at would make planning out grapple & wait turns less worrying. 3) options on the main battle menu that aren't selectable should be removed entirely, imo. Just.. so it's easier to select 'Wait' with one hand easier.

On the game overs - I quite enjoy the horny finality of Game Over scenarios in nsfw games, but I agree it'd be nice to see some scenes elaborated on, like losing at the fight to save Kuno or the blacksmith, or more bandit fun. (edit: Just saw the Bandit Chief one. woof that was spicy and good) Also - please, give me an option to just skip the sex and load my save after the first time losing to an enemy type. I LOVE the cursed effect sections (they're highlights of the game) but slipping up during an encounter during them and already seeing the sex with the variant pictures means closing the game and restarting to load your save lets you get back to the game way faster.

This is more a miscommunication in dialogue and my own mistake, but in the bandits' hideout I thought I was supposed to go to the eastern door already after escaping the cell and thought I HAD to battle and win while wearing the slave suit. I bested those bastards - lured two to the wall, fought the other two aggravatingly with heals and stuns, for nothin' lol

On the cursed sections... personally, I'd love to be able to carry on the game with the curses active like a horny hard mode (it's worth it), and am not sure why each area gates you off from leaving & showing off your poor horny corrupted lizard and stacking more curses, especially since two have dedicated places to removing them.

I love the cursed underwear scene and am excited for what corruption does - but it'd be nice if 1) you had more slots to equip it in 2) it reflected on Grove's face and naked body 3) a short cutscene plays putting it on and taking it off 4) with enough corruption Grove could even put it on in public~

(+2)

Thanks a lot for playing our game. Glad to hear that you generally seemed to love your experience with it.

As for your nitpicks... we're still considering if we want to boost accuracy, as we've had mixed feedback from it. Grapple stages are something we want to keep ambiguous but learnable, in the hopes it's both sexually surprising on a first attempt but can be optimised around by learning. Removing options from the battle menu that aren't selectable is a limit of the engine, as best I understand. We'd also like to remove them, but don't think we can.

As for the Game Overs, we have some plans to explore 'extended Game Overs' that maybe let you enjoy a scenario for a bit longer. In the next update we'll be highlighting the command to skip the scene and return straight to the main menu too, so that will hopefully help with folks who don't want to sit through it.

The cursed sections... they are self-contained scenarios now for reasons that they can allow us to mess with mechanics in isolation without potentially having to balance the entire game around them. It would be a lot of work to have to make every single encounter in the game from here onwards synergise with the slimesuit, or the underwear, for example... and we'd rather put that energy towards making enjoyable, unique, kinky but limited encounters. Hopefully the cursed items you get from them and the wizard purifying them will give you a lingering flavour of the scenes at least.

As for your final points... I only ask that you stay tuned. I can't make any promises we'll do all of those things, or exactly in the way you've described here, but more or less every 'mechanic' in the game is something that we might expand on in some way now we have our foundations under us.

Hope that answers your questions or clears up some points and reasons behind why we did what we did. Thanks for your comment, and hope you'll give us a follow if you haven't already, since we plan for a new update to come out in approximately a month from now.

That or some other tweak would be wise. Missing makes the combat more interesting and encourages the more consistent sex combat, but it's painful to build all that TP up and whiff to RNG while the enemy keeps attacking you.

On the engine limitations, is it possible to simply start the selection option at Wait instead then?

And as for the curses, thinking on it more I definitely agree, stacking curses would especially be absurd hah. I am a little curious how differently the curses work right now, since I personally would love to see the curses last a little longer and made more mechanically unique.

It would be something to consider much in the future - but with how short the sections are, revisiting areas that have been completed and allowing curses to be reapplied similar to the slimesuit as of current, or temporarily recurse inert pieces players are wearing to complete short quests that explore the curses more would also be a cool way to do more with them!

(1 edit) (+1)

I don't know that we could change the starting selection on a per-scenario basis like that. We can certainly look into it though.

As for returning to previously visited areas, enjoying revised scenarios and experiences similar to what was there in the past... we do have some ideas for such things. Hopefully you'll be able to get a taste of them in our next update, ideally coming somewhen in the month of November.

Thanks for your comments and thoughts. Always much appreciated.

How do you navigate the campsite forest? I can't see anything on my screen and blue slimes keep popping up for me to fight.

(1 edit)

It sounds like you're playing an unofficial android version of Grove. Currently the platform is not supported because of visual bugs like that, no current way around it. Windows is the most stable platform at the moment, but in the future we may try to bring in an official mobile port.

The only thing I can suggest is to either watch a guide for navigation, or run it on Windows.

-RegalBuster

How based would it be if the update came out on halloween no pressure doe 😶

Enjoyed this one a lot, I have a particular fondness of sexy RPGs whose sexiness is actually included in the gameplay.  

can anyone share their savegame with complete CGs T_T

do you guys have patreon for this?

No sir, not at this time. Appreciate that you seem to care enough about the game to ask, though. We'd welcome a one-time donation via itch.io here, and if we do launch a Patreon for the project we'll make an update here, so do give us a +Follow if you haven't already!

(1 edit) (-1)

Okay... I have one more question :











How can I abandon Kuno? This is only tihng i didnt do yet D:

(1 edit)

Can i do something else with Rubbery slime strip than giving it to purple lizard in inn

(1 edit)

And is there a way to get a night in game?

(+3)

The Rubbery Slime strip will have proper functionality in the next update, but as of this moment you can only give it to the Blacksmith and await 0.2 to receive your reward.

If you're talking about a dynamic day and night cycle, that is currently not in the game. As for 'night time' scenes, stay tuned for 0.2.

- Regalbuster

how do you remove the undergarments in the early stage of the game?

If you remember the first Groper Slime (green slime) fight, there is a particular purple sigil on the ground somewhere there. Try interacting with it.

Hope that helps.

- RegalBuster

im at the north bridge camp and i have no idea what to do now can someone help me

Search the buildings at the camp for a rope. You'll need it to descend into a nearby hole...

alright thanks

Deleted 135 days ago
(+1)

Quite the chunky comment here. Seems you've plenty of thoughts and plenty of experience with these kinds of games. Well... I might not touch on everything, but here's my response as co-creator.


I definitely know about games with seduction mechanics. But, to be honest, a lot of them boil down to just coin-flips or a simple calculation of charisma/charm/whatever-seduction-state against an enemy's... desire or resistance or whatnot. They certainly work, and they can get the point across that you are playing some sort of seducer... but I don't think they're often all that mechanically interesting and tend to resolve into a seducer playstyle just being mindlessly repeating 'tease' over and over. They can largely invalidate a more involved and thoughtful combat system.

That's what we've gone for with the grapple system in Grove. You can chose to present yourself to an enemy, lure them in close, and... either carefully manage your TP and enemy grapple turns to try and defeat 'em, or y'know, just have fun laying back and letting them do their thing. I might be biased towards my own game, but I think the resource management and turn-monitoring of 'grapple combat' is an ideal SUPPLEMENT to a combat mechanic, vs. a seduction mechanic that serves as a complete alternative. No it's not QUITE a seduction mechanic in that you can't just charm an enemy into a dazed stupor and then have your way with them... but given these early enemies are either corrupt monsters or nefarious bandits, and what we're doing with the story, it just wouldn't make sense for them to give you up after some lovemaking... and definitely doesn't make sense for them to be overwhelmed by YOUR sexual output.

But hey, that isn't to say that there might be enemies in the future that react differently. Some more sentient enemies. Some more shy enemies. We have plans to spice up the formula a little bit... so don't worry, we're not entirely ignoring this.


Now then, your thoughts on Game Overs. I'll start by saying that you're not the first person who has expressed a desire to see expanded scenes that happen post-defeat. We have some thoughts on this matter too, about 'failing forward' as some people like to call it. I can't say too much without spoiling future content, but... we are considering some more scenarios where maybe you'll have a chance to continue despite a defeat, or maybe end up in some kind of 'extended game over' where the game continues a little and you can enjoy a little more time with a certain fail state. 

Maybe you were just put off by the way the bandits handle it, but I feel like what happens in that scenario is already a simple showcase of this kind of thing. You can get captured or defeated in combat, you end up imprisoned... and you can either enjoy the situation, let it unfold and culminate... or you can shake off your bonds and fight through the humiliation, reclaim your gear and keep going. I recognise that it's not particularly deep at this stage, but I also ask you to recognise the game is still very much in it's infancy, little more than a demo right now, a 'foundational' build.

And just to wrap things up with your thoughts on Game Overs in general... I'll be honest and say that I disagree with you. Starting with your thoughts on them being a limitation of creativity... whilst they don't go too far right now, the Game Overs in GROVE actually allow us to serve up small story hints at the nature of enemies and the corruption and the story of the world. Fail to the green slimes and you'll get an early look at the Slime Dragons and how people are being converted. Fail to the Bandit Leader and you'll get a glimpse that he's playing with dark powers that might be a little beyond his comprehension if not his control. Fail to the wriggly orange invaders in cyberspace, and you'll get a look at the corruptive latex and the conditioning that a certain purple eye is trying to impose on Grove. Yes, we could go further with these scenarios, but to go too far would be to spoil the reason to keep playing normally... it's our desire for the Game Overs to not only be sexy, but also tempt you into seeing what else might come along when you try again and defeat your foe.

So... whilst you are not the first person who's wanted to see extended scenarios instead of immediate failure and restarts, and that's something we do want to explore a little bit as devs... Game Overs aren't going away, because I do honestly believe they still serve both a narrative and a gameplay purpose. They raise the skill floor and ask you to rise to the challenge, they help us tell the story we want to tell with GROVE instead of derailing it completely, and... whilst maybe not for you personally, there's PLENTY of folks out there who enjoy a 'bad ending' and get sexual gratification from such a thing.


Now then, to address some of your smaller points. You talked about getting buffs or experience from having sex. I don't think we'll be doing anything different for enemies, as our grapple combat still serves as a means to defeat them. Buuuuuut... there might be some more scenarios where getting into sexual escapades gives you a reward, such as the corrupted underwear getting you early access to Fire Bolt, or perhaps nice little boons from NPCs you form sexual relationships with.

Corruption right now is very bare bones, I'll readily admit that. As for what we plan to do with it... you can consider it a metric that affects how Grove might react in scenarios and situations, instead of his more quiet and tame natural reaction. I can't say much more without spoiling it though.

And yes, we've already got a solution to making enemies disappear from the screen whilst they're grappling you, so it doesn't appear as though they're duplicating. We'll be implementing that in the next update.


Finally, to tackle your suggestions. Feral snakes? Uh... do you mean the orange 'invaders' in the cyberspace scene? If that's what you meant, I can say we'll be revisiting those guys and that whole digital scenario, don't worry.

You're not the first person who's wanted spider enemies, or more ferals in general. I can say that your suggestions are very much heard... and I ask you to look forward to what we're doing with v0.2 when it drops, in regards to this kind of stuff.

And yes, the monstrous tentacle enemy you fight in the first dream. Of course we'll be revisiting them and that whole scenario. I know it was 'barely used' but you gotta remember this is still VERY early on in the game. 

And as for corrupting other NPCs and friends and partners... again, don't want to spoil things, but you're also not the first person to suggest such a thing, and it's something that we are looking at and considering. How exactly we'll implement it... you'll have to wait and see.


OK, I think that's everything. Thanks for taking the time to type up your big comment. I appreciate that our game could stir up such thoughts in you and you would chose to share such an impassioned response.

Hopefully my own can give some insight into the future of the game, and my stance as a creative.

Deleted 135 days ago

Of course, I very much appreciate the fact that you seem to care enough about the game to give such a large and clearly passionate comment. And I'm happy to respond in kind.

Yes, there'll always be 'Game Overs' in this game, at some point after a fail state. It could be immediately, it could be after repeated failures, it could be after an extended playable scene. I know you referred to Skyrim's defeat mods, but that game has the benefit of being a wide-open sandbox, where a player can make their own end goal as much as the game provides one, and has systems in place that can support a near-endless play session. We have a more narrative-based game, a story we wanna tell and a rough path we wanna guide you down, so... we can't allow for too much divergence or that'll go totally out the window. Hopefully you understand what I mean by this and why I feel we NEED Game Overs.

It's a shame you don't seem to care for the grapple system because you find it difficult... but for what it's worth, may I just repeat from my previous comment that it's not intended to be a replacement for combat, but a supplement to it. Trying to 'main' grapple combat isn't really the design intent, and it'd be very difficult indeed. We think of it more as a 'back-up', a stance change, allowing you to switch gears and finish off a weakened enemy, at the risk of putting yourself in sexual danger. 

But your suggestion of a quickload system, something to keep the game from going right back to the main menu, is something we've been thinking about. I don't know if it'll work within the framework of RPGMaker, but we're looking into it at least. Though... it's still a menu you have to navigate in order to get back to gameplay. Is being able to quickly resume from the Game Over screen as opposed to the title screen really that much better in your eyes? I know you want quick saves, save states, things like that... but unless you know of any other RPGMaker engine games that do such, we are limited by our software. This isn't something like Skyrim or an emulator engine, I'm afraid.


Yes, of course there's a way to succeed in the cyberspace! That wasn't meant to be an unwinnable state. Once you've activated all three memory cores, and the invaders and restrainer suit appear... you've just gotta escape back the way you came!

Regarding other party members, you may have guests briefly show up in your party to help, and we might even have periods where you briefly play as another character... Grove will remain the main character in a solo party most of the time, but we have some ideas to spice things up a little from time to time.


I appreciate you giving your suggestions on what an enhanced seduction mechanic might look like, and I am aware of games that give enemies certain tastes and kinks that can be used against them, or having lust systems that can confer buffs and bonuses and suchlike. I still don't know if we'll go down such a route, if that's something my dev partner wants to actually do with this game and Grove as a character, but... yeah, we do have ideas at least. Maybe something will come of it, but I really can't make any promises.

Same goes for all your suggestions about what to do with corruption based mechanics. They are very much appreciated, and we do consider most every idea people throw at us, buuuuut... we do have our own ideas about what we want to do with corruption, with seduction, with enhancing combat through different avenues and such. So there might be shades of what you and other folks have suggested, but ultimately we're going to follow our own ideas first. Again, I appreciate the well thought suggestions, but it's not like we don't have a clue what we wanna do ourselves.

Zombies and other such undead in sexual scenes... maybe. I wouldn't bet on it, at least in the sense of 'rotting undead corpses'. There might be zombies of another stripe in the game, something more magical maybe, but if you're specifically looking for something corpsy and grotesque, you'll probably be disappointed.


Once more, the suggestions are appreciated, but as long as you in turn can appreciate we do have our own ideas for the game and what we wanna do with it. To be honest... the more granular you or anyone gets with an idea, the less likely we are to adopt it. Not because we are spiting people's creativity, but more so that we want to put our own spins on mechanics and systems and other sexual games out there, rather than just copying things whole-hog. We'd rather look at what people want, or think is a good idea, in a general sense... and then apply our sensibilities and creativity to it and hopefully come up with something that surprises folks in a novel way.

Thanks again for the comment. Hopefully you can understand where I'm coming from with my various points and responses.

Deleted 135 days ago
can anyone tell me what the update program is?
(+1)

Ideally we'll be updating the game to version 0.2 within a month from now. We'll update the downloadable files here on itch.io, make an update post across our social media and accounts, make sure as many folks are in the know as possible.

So do give us a follow, if you haven't already. And hope you'll enjoy the update when it releases.

Thanks for telling me

This is a very good game so far.  Any plans to do a patreon page

(+3)

Not at the moment. For a passion project such as this, we kinda prefer not to set the kind of expectancy or obligation that comes with repeat Patreon payments / subscriptions. It can be... stressful.

We'd much rather folks drop a one-time donation here on itch.io if they really want to support the game. And if not, that's totally cool too.

Not to mention the slew of content restrictions that would follow because of patreons silly ass rules.

That too.

Really well made and interesting. The only thing i would add is possibility to unlock cinematics even if its too late (like slime chest) or just unlocking them all in gallery.

Its better then starting the game from begginig to unlock something

(+1)

We'll be taking another look at the gallery with the next update. We'll try and include more lewd cinematics and not just enemy fights, but I really don't know about an 'unlock all' feature. We want folks to have fun playing the game, and I personally believe the scenes are more enjoyable when done during gameplay, than just watching them...

We'll see how people's feedback goes, though. Hope you'll be willing to provide your thoughts when the next update drops, hopefully within a month from now. Do follow if you ain't already.

(+1)

IT'S AMAZING!

(+9)

All I've got to say is damn!
Great work fellas, excited to see where this goes. RPG elements are good and the world itself is interesting from the get go with the adult content being done super well. If this was a demo for a paid release instead of an early build I'd be sold.

(+3)

I'm honestly astonished by the quality so far. It's quite impressive and It'll be interesting to see where you guys go from here.

(3 edits)

   I don't want to bother you with too many questions involving grove. All I wish to know is, do you plan to add any more kinks/fetishes later on as this game is further developed and updated? Like say for instance vore. Not the kind that involves any kind of death/digestion, or anything like that. But focuses on the lighter subject of the character being held in another individual's stomach, with no kind of harm done to them. Perhaps following the terms of endosoma, safekeeping, non-fatal, and full tour. Maybe even the possibility of Mpreg might be done in the way that everybody knows is a natural opposite to our reality as opposed to the RPGs reality if that can be allowed to be done in it at all of course. 

   Then again, maybe, the method mentioned before could be used in a completely unnatural way which could be done with a unique kind of combination between Mpreg and Vore following along with the fantasy kink/fetish described here https://en.wikifur.com/wiki/Unbirth that's just like this https://www.furaffinity.net/view/21963778/. If that is actually something which would be of interest to the creators, designers and the players of the RPG. Who have a taken a liking of the gameplay, design, and story of this RPG. In order to be able to see certain types of vore happening with the main character during his journey. Perhaps to hide, seek shelter, etc. while at the same time the MC could do the same with the other NPCs the MC interacts with. Although certain kinds of exceptions to that might be the enemies/foes/monsters/races he encounters along the way. That gives him all kinds of different options to choose from at that point. The decisions could all be based on either to choose to hold them prisoner in order to get a bounty, digest them, keep as a hostage within himself, tame monsters by becoming their predator instead of the other way around, gain companions from other races by doing a unique favor for them etc. On the other hand if the hostiles he meets under certain circumstances had managed to beat the MC with whatever kind of counter actions/measures they took before/afterhand to do so to ensure that he'd lose then no matter how it went between them depending on whether the MC made a pleasant impression on them or not the choices they give him afterwards might lead to a good partnership deal which leaves/keeps both sides satisfied or a blackmailing threat to his life which they will hang on his head as they travel along to keep an eye on him. 

   In any case if my rambling hasn't gotten on your nerves just yet...... One thing I want to say, out of everything else, is that I've appreciated all the work you all have done on this. I'm really curious about what comes next especially if it includes new fantasies.  

   If I'm coming across as demanding or controlling in any shape or form involving how you are developing this game that is not my intention. I apologize if I have come across that way at all. Let me know. I'm looking forward to playing the updates as they come out. I hope you can continue this without any kind of interruption or obstacles in your way. 

   May you stay safe, well, and enjoy the rest of your days! 

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Honestly friend, I think that your gameplay ideas could make for an entire game unto itself. That's a fair amount of mechanics and a lot to layer on top of an RPG like we have so far. Keep note of your thoughts. I'm sure somebody out there could make a good Vore game like this, maybe even yourself... but that's not really aligned with our current goals for GROVE.

That being said, the kinks themselves might end up in the game in some way. We'll just be implementing them into the existing mechanics with combat and grapples instead.

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I don't want to seem like I'm being a little too nosey and/or pushy by asking this, but would it be possible for other certain types of vore along with the ones I mentioned before to be added to your RPG sometime later down the road like say for instance the kinds that are all described on this site here https://en.wikifur.com/wiki/Vorarephilia?

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One other question I hope to be able to ask you if it won't cause any kind of issue towards you or your other partners working on this RPG is how exactly would vore be implemented into the existing mechanics of the combat and grapples involved between the MC and the enemies he faces anyway I mean it would make sense for both sides to be able to do that kink/fetish to each other in some shape or form right?

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Well, I can't completely confirm if those kinds of kinks would appear in the game or not. Apologies if my previous comment gave you the false impression, but I more so meant to say that those kinds of kinks aren't off the table, not that they'd be included for sure. As for how we would implement them if so... well, don't get your hopes up for 'vore mechanics'. It would probably just be vore scenes, as part of the enemy grapple sequence.

Wish I could somehow recommend some kind of vore game to you instead, since it seems you're really pining for one. Unfortunately, they're not really something I'm knowledgeable on. I apologise, but I wouldn't get your hopes too high for GROVE being a 'vore game'. At most, it'll be an RPG with a rare vore scene, rather than one that has mechanics around it or makes it a focus.

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Well I was just wondering whether it would be possible for the kinks/fetishes to be added on later and/or bit by bit as the RPG is developed/updated by your team. I wasn't saying that it had to be a 100% 'vore game' by any stretch of the imagination. I would be fine with however it turned out especially if the mechanics/enemy grapple sequence was unique/varied similarly like this RPG and 1,2 or more VNs, I know which are called https://spedumon.itch.io/small-on-top,https://hyao.itch.io/lustful-desireshttps://teamzorro.itch.io/sbarpg, etc., I would have also found it equally interesting if between the MC and all the other individuals he meets during his journey in the game which includes whether that might be mainly specific to any of the kind of friend(s)/foes/monster(s)/beast(s)/race(s) that are available so far in RPG. Which in that instance might be kind of like interacting with friendly NPC's in a community plus possibly a caravan on the road or enemy encounters that are deadly, but you are able to reason with them either by making a good impression or choosing carefully with how to specifically deal with them depending on whether they are sentient or feral, but I suppose that doesn't really have to be important in any case especially if certain categories and types of vore can happen between either towards both the MC/allies/hostiles he meets or just to one of them during a deal/partnership/quest that's arranged with all the parties involved in that kind of situation/instance. That's all just my two cents on this anyway, so you all probably have much better ideas on the way for this project that you're already working on, right?

Once again, I thank you for all the work you've put into this, so much so that I can't wait to see how it all turns out in the end. I hope you nor your partners involved in this project well face too many setbacks, obstacles, interference with your project in any kind of shape or form. May you all stay safe, well, and enjoy the days ahead of all of you.

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Great game. Really enjoyed it. Do you guys have a Patreon or something? Would 100% support!

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Not at the moment, no. We might make one later down the line, but for now we kinda prefer donations via this website. We'll make an announcement if we ever do though.

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