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(+1)

For the life of me, I cannot escape the full moth bindings in the windmill. I see the arrows and manage to start beating my way out, but 7 seconds is not enough time for me. I have noticed that diagonal directions are a bit tricky in this game. Jumping diagonally from rock to rock in the jungle, for example. 

(+2)

Never mind! I figured it out! Very clever, haha! :3

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I dont know which scene is getting trapped in batcave.I'm trying to unlock the scene:  "Trapped with seemingly no way out... a resident offers you an enticing, sensual deal". Can you help me? I've been playing the finding purple crystal quest many times to get to the batcave but am I missing anything?

Also about the "sticky slug egg", ive managed to collect it. I know why i missed it before, "grove" keep moving to the left eventhough im clicking on the egg and the chest. But the keyboard still work. How to use the egg though? I see it mention the wizard but when i spoke to him he said nothing interesting.

One more thing, I dont know what i did before but I randomly collect a bun and put it in the pocket, on the table. It's a really cute bun. But sadly i mess up with grove launcher (i was moving it to another folder so it didnt launch correctly) resulting deleted the game and redownload. Now i dont know how to get the bun back. And if it will appear in future like art gallery. 

(+1)

For the bat cave scene you're missing, proceed through the cave until you reach the area with the purple mineral. The gate will lock behind you and a bat will appear. Talk to him through the bars and accept his offer.

The sticky slug egg is used for crafting with the synthesis cauldron.

The bun you found is in a secret tunnel in the valley. You need to get it before completing the desert temple, or you won't be able to acquire it.

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Thank you for your response. Ive already get the slug egg in one of my savings. But do i need to continue from that save to the end again to keep the slug egg, is it important? I do want to keep it though.  Where is synthesis cauldron? i'm also missing the middle armor (the one next to mercenary plate and dust covers) and i have no clue where to get it.

Thanks to your previous reply, i was able to unlock all scene. Now i just need to work on the items ^^.  I wonder how many items that you can able to equip on yourself like the undergarment (is the mummy wrap gonna be an equipable item?).

In my personal pocket space there's nothing except to modify tool and the pet. Look kinda sad so can u give me hints once again?

Thank you very much!

(+1)
Hello! There's a scene I'm missing in the art gallery and I'd like some help with it:
It says "You find yourself entering a path... and pestering a newcomer and his tent. Suddenly, your corruption flares up"
(+1)(-1)

With 10 corruption points, go to the mercenary commander's tent to the left / west of the Inn. Interact with the entrance a few times, and this scene will occur.

Naturally, you'll need to do this when the tent is still there (the one with the flag next to it). You might need to go back to a prior save in order to get it, but it'll pop up in the future!

This may be a silly question but do the green apples do anything aside from healing 10 HP? The item text makes me think there is more to them.

(+1)

They are, for now, semi-hidden collectable items! Find 'em all for a vanity prize!

Hello im looking for help on a few Gallery parts :D I finished the entire game, is there some i cant get anymore?

SPOILERS FOR THE GAME














Forest: "There is a puddle of green slime sticking to the top of this Memory... You see Visions of a distant cliffside lake and an overbearing black  thong on your groin.

Cave: This chest is sealed with a thin layer of red slime...You see visions of a trickster chest deep within a cave.... (How can that be? I already have the rong from that chest AND i did the scene)

Bandit: The one with several thick purple restraints, i cant figure that out at all...

Batcave: Trapped, with seemingly no way out i guess thats if you dont blow up the exit?

Misc: Left Purple chest

(+1)

You don't need to start an entire new playthrough to unlock these scenes you missed! If you have save files from earlier in the game, you can load them up and find these missing scenes in the 'past', and then go to your gallery in the future and they'll be unlocked!


Forest: Whilst wearing the 'undergarments' you can get from rescuing somebody in the forest... proceed as far to the east as you can.

Cave: For that scene, you need to trigger the chest trap, witness the 'scene', and then win the subsequent battle!

Bandit: I think this one is just getting kidnapped by the bandits? Lose a fight to them, do the short little escape sequence and reclaim your gear.

Batcave: When you reach the room with the mineral and get locked in... go talk to the person who trapped you through the bars, and accept their offer.

Misc: I am afraid I can't help if you can't share the hint...

Deleted 139 days ago

The 'sticky slug egg' can be found in the slug den, after you have defeated the boss enemy. It's on the floor, near the chest.

Kind of stuck in the explore the forest mission. I exited the slug cave and talked to the merchant guy but I don't know where to go next.

Head back into the slug nest, and look for a way to proceed downwards... look carefully, pay attention to the walls and floor, and you'll find the path.

(1 edit)

Gotcha! I managed to find it, thank you so much!

Happy to help :)

hello just wondering about something, when i go appraise some items to the wizard's brother shop a number appears before the next line of dialogue, what does it mean , is it a secret ? 

Also what does the slug egg do ? is it like a future pet or something ?

For now, the slug egg is used for crafting!

Not sure about a number appearing in Bizz's  appraisal dialogue... are you playing one of the translated versions of the game? It might be some kind of small error.

I think it might be an error then because i am playing the 0.308 version, the original, thanks for the answer. 

i dont know if you want to have the bugs reported or not but i just wanted to point out that when you fight the snake in the gallery and lose , it gives a real gameover,like send you back to the menu gameover, i dont know if it was just a bug on my part but i just wanted to say it. 

also should i give the numbers just in case ?

If you can share a screenshot of the dialogue, showing the "number" popping up, that would be useful.

And we'll look into the snake fight gallery issue, thank you for the report!

when I opened it, it show this error, 

Failed to load: js/plugins/SRD_SuperToolsEngine.js

how can i fix it ?

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"Failed to load" would imply either some kind of issue with either your download or the game startup...

We've been having a handful of reports in the past few days of curious error messages like yours, ones we've not seen before, that mention things failing to load or things being 'broken'. Not to deflect blame but... it SEEMS like itch.io's servers might be a little bit wonky lately and causing errors and corrupted file downloads, because we've never had any of these issues pop up before.

My best recommendation for you for now would be to redownload the game and try again. And to babysit the download and make sure it doesn't oddly pause or skip or anything in the process.
We'll look into it on our end and see if maybe something has somehow ended up being corrupted.

Do you mind telling us what OS you're running Grove on? If it's on Windows, this is quite unusual but could be due to your computer permissions not allowing the game to load all files, the unzipping corrupting the game version, or the download not completing properly

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I'm using Windows 11, then I'd check my computer permissions or redownload, thanks for replying.

I've sovled problem, is was RAV Antivirus isolate that code, when I remove the RAV Antivirus, finaly successful running.

would love to play this but before i start playing it will ask about voice. no matter what one i click the game says "Unknown Error" and then a file name 

"Error: EROFS: read-only file system, open '/private/ver/folders/yt/_5vfgq2s31n9hh__553bd0b80000gn/T/AppTranslocation/EC5F1831-E8BA-43C2-B70A7A3E702D0B60/d/GROVE.app"

this is the mac version. This game looks great i will wait for the fixes and keep an eye out for when i can play or get windows whatever comes first lol

Hmm, we've had a few errors like that occur in the past 'Read-only', and that's been solved by making sure you've extracted the game before playing

Do you mind double checking if you've followed these steps? 

Extract (using extractor or a similar tool) the Zip file, and drag the 'GROVE' app into your applications folder.

 
If a developer verification error appears when attempting to run the game, follow these steps: 

1. Open 'System Preferences' 

2. Go to 'Security and Privacy' 

3. Go to the 'General' tab, then at the bottom (above the lock), grant an exception for the 'GROVE' app and click 'Open Anyway'

Thank you! got it working! Only had to move it into my applications. I did not need to give it any exceptions. Thank you again. you were a big help

(1 edit)

I've been playing the game for few days and i really enjoy it. I opened the art gallery. There are many scences i'm missing though. The scences that are locked say:

1. You see a vision of a distant cliffside lake and over bearing blackthong on your groin.

2. You see visions of a trickster chest deep within a cave.

3. Trapped with seemingly no way out... a resident offers you an enticing, sensual deal

4. Hearing a cry for help, you rush into your first encounter

5. This memory shows a particular slimy green cast.... close to a certain forge

6. The sun begin to set. A big burly blacksmith.... and a small, slender,.... and equally pent-up companion, intermingling within the warm confines of the forge.

I see the moon dust in the item but dont know what it for? I also dont know how to unlock the middle amor.

Really appreciated if you would reply to my comment. I dont mind playing the game from the start just to get those scences, to say how much i like the game. Hope you can give some tips, guides or hints. Kinda sad reading comments saying it takes long time for content updates, yet really good work. Thanks for reading!

I can say that you don't need to restart the game to unlock these scenes. You can return to prior saves in order to get the ones you missed, and they'll appear in your gallery in the 'future'!

That being said, all but two of these are quite early in the game. Since I don't REALLY enjoy just telling people every one, as exploration is a big part of Grove... I'll just give you some hints for now.

1, 2, 4 and 5 are all unlocked BEFORE you rescue the blacksmith from the slime cave. Try exploring around more, putting on certain things... or losing particular battles.

3 and 6 are right near the end of the game, and also close together. If you have a save game in the 'mine quest' you can get both of these... pay attention to when somebody traps you in a room... and go visit the blacksmith after you finish.

Hope that helps.

Wow thank you very much!! Now i know that, i'll try to explore more. Though can i have 1 more question? I saw people mention "sticky slug egg", so if i pick it up in one of my previous savings, will it appear in the 'future' just like gallery? Thanks again for the hints.

The slug egg will not appear in the future, no. It's a single-use crafting item for now.

Otherwise, you're welcome, and good luck finding the missing scenes!

Deleted 139 days ago

What kind of art?

If you're referring to images from the game itself, please do not share them here or anywhere else. We don't want to spoil things for people looking in the comments.
The only exception to this rule is if you are having some kind of bug or error message.

If you're referring to some kind of fanart or outside art inspired by the game, it can be shown here, or linked to if you have a Twitter account or other exterior gallery.

I just love the way you guy have responded almost every comments, telling us details and some game functions.
The one behind that screen and his/her team must really love their work to care for us that much.
Knowing that this game is not a "job" as you said, the next big update won't be anytime soon. Yet again I am really looking forward for it.
Love <3

(+1)

Thank you very much for the kind, personal comment. We do indeed care about our players, and we want our game to be received and perceived positively. 

But yes, this game is not our job, and it's just two people working on it.. so the next update will take some time as we handle obligations like work and studies. We appreciate your patience a great deal.

What is the program/app you used for making Grove? is it possible to get it for free?

(+1)

We use RPG Maker MV to make Grove. It can be purchased via Steam if you wish, but it's not free.

Deleted 139 days ago

The "sticky slug egg" isn't found by defeating enemies. It's an item you pick up from the ground, in the depths of the nest... though after you complete the quest, it might have vanished.

I can't comment on lore and plot speculation as that would potentially spoil things, I'm afraid. But we do appreciate the interest in such.

(+1)

太棒了,居然出中文了,作者牛逼!

老爹汉化组的,蟹蟹

Deleted 139 days ago

1. Hopefully, yes.

2. We don't intent to post any spoilers ourselves.

3. The "sticky slug egg" can be found deep in the slug nest.

4. The pet is intended to be a cosmetic, non-combat follower, just for fun.

5. The red merchant's items are mostly jokes, but some of them can be taken to your room at the inn and used in the 'personal pocket dimension'.

6. I don't know what "bundles" are. 

Deleted 139 days ago

Ah, it's a slight mistranslation. It should be "bondage".

This is where you can check the status of enemy bondages and things forced upon you, like the slime suits or mummy wrappings. 

Deleted 139 days ago

That's correct, yes.

I got stuck at the side delivery quest :( I only need to deliver 1 last item but i don't know where the recipient is 

Check your Key Items in the menu (press Esc.). The item descriptions explain who they are to be delivered to, and where they can be found!

Thanks a lot !

Deleted 139 days ago

"Hardened Slug Secretion" is for crafting. The "markerless key" doesn't currently have a use.

There's no way to open that particular door you mentioned... yet.

Yes, women do exist in this game. There's three who are mentioned in the game, once of which you can "see".

I can't answer your other questions, because it would spoil things.

Deleted 201 days ago
(translated) First, try to accumulate 100 TP and put on those very panties, spend no more than 40 on magic (I recommend two blades (it seems to be called that)), then introduce yourself (recommended with full armor, so that after the introduction the sexual attacks would be strong, and of course the sexual attacks .

Months? Jeez... I can't tell if you're persistent or stubborn.

But if you haven't been able to figure it out in all this time, the best way of fighting them is to Present Yourself... and when they start grappling with you, try and "Resist" at the right time.

Pay attention to the dialogue, and to the enemy image... and you should be able to figure out when the right time to Resist is.
Do this repeatedly, and you'll eventually be able to beat him.

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Hello, i have a question.
So, in a save i have gotten past the area with the slime suit enemies.
After i beat the boss in the area and saved the person from the slime suit, I was sent back to the hotel with people now living there. I couldnt figure out where to go after that. After i get there, what do i do?

You should talk with the people around the Quiet Meadow area. They should give you an idea of where to go, and who to talk to: especially the person you rescued from the slime caves, and the innkeeper.

There isn't really any puzzle or anything. Just talk to the people, pay attention to what they say, and they should give you a key. The place to use it is all the way down in the bottom-right.

okii

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Hey, Grove Devs! I'm a long-time fan and (albeit stumped, very content) completionist who just played through the recent public release build for the first time since 2021 (I'm pretty sure it's been that long, lol) and I just wanted to give a little bit of end-of-game feedback.

First of all, you guys never fail to disappoint!! Not once!! Even for as unfinished as the current release is, story-wise and feature-wise rn, Grove is definitely one of my top 3 NSFW games of all time and you guys, your storytelling, and game design will always hold a spot in my heart until the end of time.

Besides me being a kiss-ass, I did want to let you guys know about some stuff that other people probably already told you about or suggested, though I'll run through it real quick just to be sure.

I think I did find a few bugs, none of which game-breaking: I noticed that in the combat scenes with the moth dude there's a somewhat-noticeable sprite issue with Grove's bondage mitts, that being Grove's left hand phasing through the mitt sprite while he's still wearing them. I'm sure a ton of people already said something about it though due to how visible it was lol and another thing that I noticed (that was probably user-error) was that after one of the auxiliary missions, a few text boxes say something to the tune of 'since you did more than the bare minimum, make sure to talk to the desert dragon (whose name escapes me as I write all this) to get a bonus'. As a bit of a dimwit, I probably misinterpreted what they meant or collected the bonus and didn't notice but I had interacted with the aforementioned dragon every possible interval after I got those notices and as far as I'm aware I didn't get whatever bonus it was talking about. Could definitely be user-error or miscommunication but better I make a note of it and potentially have it cleared up than let it get forgotten and have it be a problem that nobody saw, y'know? Just in case. Lastly, I had a consistent issue with the gallery that I'll expound more on when I leave some smooth-brain suggestions later. The meat of the issue, though, was that I went through the game on a grand total of 17 different saves, saving every few minutes (probably not the best idea for stability, though I had NO idea there'd be a gallery at all waiting for me at the end so I used the saves to bookmark oame overs that were unique lol and also I'm a total save-scummer) and upon reaching the end and entering the gallery, I was locked out of a lot of content I was SURE I had seen before. Unluckily for myself, I didn't save before a few of the encounters I had been mistakenly locked out of too so I suppose the only way to see 'em would be to play through again lol (not that I'm complaining, just wish I could use the whole gallery at once since I finished, y'know? Kinda nitpicky but could also be bug-related so I figured I should touch on it even if I could see what I missed by going thru again). More on that with suggestions.

Now I'm no game developer and I'm certainly not anybody important but I've been through Grove twice over the span of 3 years and I figure if I don't toss some suggestions at you guys then I wouldn't forgive myself. Take these at face value and know I'm just tryna give some insight, not demand anything like a douche; whether you guys even think about them is up to you and considering you guys are actual game devs you definitely know if these are plausible, worth considering/adding at all, or if they defeat the point of other mechanics. Anyway:

  • A quit button on the title screen. Pretty self-explanatory but I always feel like I'm gonna brick a save if I alt+f4 out of the game whether I'm in combat or somewhere completely normal to exit lol. Just quality of life/paranoia stuff. Also I, as someone who gets game overs a lot, really appreciate the f5 functionality. That knocks time out of skipping through accidental game overs with esc way more bearable.
  • More oddities? I only found I think 2 as far as I remember: the obvious latex underwear and the slave garb (and I know I missed something slime-related one thanks to the gallery but I don't know where it was! Grrr...). I think it'd make for a lot of cool scenes with the wizard and Grove himself  and could give a bit of life to some one-time-visit areas or backtrack factor for areas you've already been to. Not to mention it wouldn't take a ton of asset work considering it would never need to be any more than a sprite or two, some dialogue, and maybe some cutscenes? Just padding, I guess but considering I MISSED one I'm definitely not one to say anything about padding a game with missable content lmao.
  • I saw someone a few days ago say something about a chapter select, and while that idea isn't the worst in the world (just pretty hard to integrate as an immersive-friendly option), I think a good addition would be a cheat menu that the player could access through the gallery after the story has been completed or with a code, in the options menu on the title screen, etc. Obviously this would function better as a dev tool but the player could select the start of a "chapter", give Grove any gear be it wearable, key items, consumables, weapons, etc. (even when/where they aren't supposed to have them) and enter encounters as if it were the first time again. This could also be used to unlock any parts of the gallery that bugs potentially lock the player out of (or, alternatively, could be used to go back to the parts of the game that the player missed to complete an unfinished gallery thanks to save issues or just having missed them by user error to view that scene and unlock it in the gallery). Obviously this would make a TON of bugs, errors, etc. so it should only be used as a last resort for completionism regarding stuff the player had missed due to game issues, for game-breaking/testing purposes, or just for fun with great care taken to not save a broken state. Just standard "use at your own risk" stuff lol, not for standard playthroughs.  A trimmed-down version of such a cheat menu is already sort-of integrated in the form of the little stone dragon head delivered to Grove by the mailman that's stored in the pocket space, though it's obviously just to restore any exp gain lost by upgrading to a newer version. Just a thought that might make seeing everything easier, and since the gallery doesn't disclose when locked events take place, making it impossible to pinpoint when to go back to in your *vast library of saves* (and there's no wiki), we could at least either cheat our way back in time or just unlock the scenes if we're impatient, horny, or curious.
  • As opposed to the cheat menu, and perhaps this already exists and mine was just bugged, but a gallery that sources unlocked events from all saves like a checklist that once an event is marked as completed, you can view it even if the save is overwrote, bugged, or otherwise deleted. Like a file separate from your saves that just keeps track if stuff was unlocked for the purpose of the gallery that can't be deleted with the saves. Idk, as someone who doesn't understand game design and game engines (this is clearly rpgmaker but I'm also not very knowledgeable on all that at all rip), this just seems like something easy that would make repeat playthroughs and even potentially switches to newer builds easier. Maybe a file you can drag to newer versions of the game that brings your data over? Now i'm just rambling abt stuff that might not even be possible lol. Either way I personally like the cheat menu idea better tbh cus then the player could put themselves exactly where they were with exactly what gear they had, money, etc. by opening both verisons side by side and just matching their data up.
  • Last one I can think of, sort of related to the oddities one, anti-gear. Stuff that you could potentially equip that makes it really easy to lose encounters but could show unique scenes and game overs, give the player extra xp and gold, and maybe even spark some special scenes with non-combative npcs that don't get a lot of screen-time (like the baker, blacksmith's apprentice [my dumbass missed the other blacksmith scene too btw and now im locked out cus idk where it was lmao], guy you save when going looking for oranges, the wizard, etc.). This could be anything from consumables that give you a unique status effect, weapons that have averse effects on Grove, tomes that do similar, and wearables that "modify" Grove in different ways lol. Definitely stuff for future builds and maybe even potential for new game+

I'm sure I could dream up another bunch of garbage to spitball at you guys but I've definitely dropped a big enough wall of text already. However you guys feel about any of the jargon I've said is perfectly fine and I'm happy enough that you read it! I'm just glad I got to play your AMAZING game and hope I've contributed something back, lol! I'm excited as hell for whatever comes next and wish everyone involved with this game's development the absolute best!!!

tl;dr I LOVE THIS GAME GRAAAH he is literally me

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Certified dumbass here! I just read the page again and saw the completionist's timeline smhhhh I'm so blind. Even tho it's not up to date past the crypt area, it looks like I have a speedrun to get to work on!

Also saw the discord link and while I do apologize for littering your guys' comment section with a ton of suggestions and the like, I kinda hate joining discord servers so mybad lmao

(+2)

Phew, that's one meaty comment! Thanks for taking the time to type such a beast out, and it's a pleasure to know you seem to enjoy and care about the game so much as to wanna leave such a comment! Much appreciated!

OK, I'll do my best to tackle all your points... let's go:

First thing's first, can you confirm that you're playing the most recent updated version, v0.308?
I can't say anyone has mentioned anything regarding visuals errors in the Moonlight Abductor's scenes. We can look into it though.
Regarding the "bonus" from the orange quest, that takes the form of a tasty snack later that gives a Max HP bonus, should you accept the Auxiliary Commander's offer to visit his office (and are friendly enough with him that he offers in the first place).

Regarding gallery scenes not unlocking: one potential issue is not seeing them through in their entirety, quitting out before they end.  That or... maybe you are just mistaken about the hints.
I can tell you though that when it comes to the gallery and your suggestion for such, you actually CAN unlock scenes you missed using prior saves. That should work just fine, so... you can go back to your prior saves and work on things you missed, using the chest hints!

As for your suggestions:
We can look into a quit button on the title screen, sure. Though I can't say it's exactly a high priority thing for us.

We hope to add more oddities, yes. It's been slightly underused as a system, but as you rightly say it's a lot of work to make art for and balance and whatnot. But yes, something we also feel is a bit underutilised as a system.

As for "anti-gear", I feel like we actually have a bunch of that? From the slime suit to the cock latcher parasites, the mummy wraps, the cursed black thong...  they're just usually not equipped by player choice.
Maybe you mean you want stuff like this that lasts longer, and isn't something that's restricted to just single areas and scenarios? Right now that's kind of our intent with the Skimpy Armour in that it provides pros and cons... but as for a purely negative handicap, we're a bit hesitant. It'd be a whole other variable to have to balance for the entire game, maybe tweak and adjust art and scenes to accommodate... it'd potentially be a LOT of work, which is why we usually keep 'anti-gear' thematic and restricted to a certain area and bunch of enemies.

Finally... I touched on your request of a persistent save gallery above. We don't want to add a cheat menu into the game though, I'm afraid. The persistent gallery save file unlocks, and the LEVEL / CORRUPTION buddy is about as far as we're willing to go in this matter.
Beyond the reason you mentioned about how it could cause a whole lot of bugs and issues... we'd basically be giving our endorsement to players to make broken builds, cheat and no-brain their way through both the game as it stands, and expect it for all future updates too.
I know SOME people would be fine with that (gamers will optimize all the fun out of a game given half the chance) but it really does fly in the face of the content, the combat, the abilities and battle dynamics, enemy scenarios and unlock routes that we spend hours crafting and balancing for a player's level, to sell a certain mood and in-game intent... as far as we are concerned as devs, cheating makes for a far worse and less enjoyable player experience when you can just invalidate the enemy abilities, or get everything you need without any effort or sense of discovery.
OF COURSE, there are external methods and software that can be used to cheat, for people who are so determined. And we're not going to stop people from doing so if they really want to, there's no anti-cheat systems in the game.
...but WE, as Devs, don't want to endorse this kind of thing with an official cheat system and throw the doors open to everyone.

* * * * *

Right, I think that's everything! No worries about the Discord thing or missing the 'completionist's timeline' either.

Thanks for playing the game through as you have done so far! Hopefully you can make use of the persistent save files in order to unlock the stuff you missed, and enjoy the full completion of the game when you finally achieve it!

Holy shit I'm honored you read all that lol

Just checked and though I did have 2 different builds downloaded I was running 0.308, though the sprite bug very well could have been clientside (def is if its not showing up on your guys' end lol)

THANK YOU for telling me I can use persistent saves lol I was so ready to start a whole new run you just saved me from what would have probably been another 4 hours of grinding back to what amounts to like 3 or 4 scenes that i missed (even though I'm totally playing thru again cus i love this game so much lmao)

And yeah I totally see what you're saying abt cheats and whatnot, making it an actual like public feature would 100% do more harm than good if u really think about it like people wouldn't use it for the right reasons at all, knowing how easy it is to use cheap tactics especially in rpgs

looks like i have some more scenes to find!! :)

(+1)

Good luck, have fun, and hope you find and enjoy those missing scenes! 

I have a question because I need help where can I find this whole magic tree which is in the second main guild quest because I search locations and I can't find it if dear creators know where this location is I would be very grateful for help.

The tree is in the jungle, up at the top of the waterfall. It's near where you rescued Kuno (the ranger) from the river, if you remember that?

Head to the jungle campsite, go to the right and up the vines.

(2 edits)

Thanks for your help,  I knows where to look. Dear developers your game is great im terms of gameplay and story which is Very good, the combat is also on high level and other aspects are really very well done I really can' t wait to ser morę new things im such a great game. I love this game it' s all. Once again great job done.

Thank you kindly :)

(-1)

this might sound like im asking too much i never programmed a game so no clue how hard this is to do but I wouldant mind if the game had a chapter system of sorts you see befour the dark places update i finished the game and it took me about 4 days of constant playing (not that its a bad thing i enjoyd the game very much) but befour the dark places update got released i had to reset my pc which lost me all the progress which will probably take 4 more days to regain and even though as i said that i did enjoy the game doing the same thing all over again will probably be very tedious to do and either way adding a chapter system will probably be usefull to players who missed a scene or special items (not trying to push the creator to do this just beacuse of my own invonvinience just wanted to make an observation) ps:sorry if some stuff are a bit misspelled english isnt my mother language and ty for reading this even though its a bit of a wall of text LOL

For an RPG like this, a "chapter select" isn't really the best solution. We'd have to settle on a particular level, inventory, corruption, scenes unlocked, and all manner of other variables.

Some people would no doubt complain they don't have enough money or items. Some people might want to have all the scenes unlocked, and if we did that it'd take away the impetus to actually play through the older parts of the game...

I understand the frustration of losing your saves, especially given that it's quite a long game... but I don't think we'd ever be able to satisfy everybody, or even most people, with a rigid chapter select system

that is understandable when i sent the comment i thought about it and realised that chapters dont really fit into an rpg type game like grove but thank you for the reply. your probably one of the most quick game creators when it comes to replying to comments which is highly appriciated

You're welcome :)

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I love the way the game is going right now, and I can't wait for the next update to see more on what you have in store for the game. Especially cursed items, any that can be converted into usable gear any more info on lore of the land and why some of the people Grove saved has purple eyes (and if the blacksmith will give Grove a little something like he did with his new claim)

We'll do our best to touch upon as many of the features and lore tidbits as possible as we continue to work on new updates. Thanks for the kind and positive words!

when i use my save from the v0.307 on the v0.308 i still have access to the gallery in grove's room and i can't continue the story

It's like i'm stuck at the end of the v307 but with the v308

Other than that the game is amazing xF

Uh, well, did you actually finish the story in your v0.307 save? Did you reach the "thank you for playing" message? What's the last thing you remember actually doing in terms of the game progression?

'cause v0.308 didn't add any new game content, just fixed and tweaked some things.

ho I see well yes i reached the end in my v0.307 save last thing I did was fighting the moonlight abductor and i already did all the quests in the auxiliary division hall 

so i guess there's nothing wrong if the v0.308 doesn't continue the story 

sorry for the bother and thanks for the help xF

not only the game is an incredible master piece but you're also very kind understanding and patient with us so from the whole community thank you for everything

(+1)

Yeah, no more story in v0.308 I'm afraid. We use 'mainline' number updates when there's new story content, so the next one will be v0.4xx.

Thanks for the kind words regarding the game! And you're welcome for the response, too. Happy to be able to help clear up some confusion, and hope you'll stick around for the next update hopefully somewhen later this year!

where i can find beach

Down the stairs, to the right of the Inn.

Came for the saucy things, stayed for the story and characters
Def one of my favorite furry game 

Thank you very much, a fine compliment indeed!

Is this normal? This is in the forest. 

This is an issue with playing the game on mobile emulation. As stated in bold text in the description of our game, mobile emulation is not endorsed due to multiple visual errors caused by lack of plugin support.

Oh lol thanks, i lack of reading..

I like this game. The story is good, there is serious moment, a little bit comedy and cute moment in some places to make story more sweet, and ofcourse many hot moment that i love. I really like Grove as main character. He is strong, cool and cute, specially when he eating carrots 😊

Only 2 small things that make me not feel satisfied in this game (contain spoiler) :

1. Tuon... The blacksmith... is having s*x with other person before with Grove (lol) I feel so jealous T_T and the worst part is he keep the person in his house so he can have s*x with that twink whenever he want. Why not with meeeee... When can i have s*x with him and become his loverrrr... (Okay, sorry for my ranting. I know i must be patient, waiting for future updates. I'm just angry and jealous right now 😅)

2. Why there is no dragon that have sl¡t? There is many types of dragons in this game but no one have sl¡t? hope there will be some dragons that have it in the future.

Thank you for your comment! We're very glad that you enjoy the game's story, and that you like the main character Grove! 

Please do be patient for future updates, and maybe these 2 small things you are dissatisfied with will be addressed...!

I will wait :) thank you for your hard work.

Help 😩

I'm going crazy trying to find both the memory that "looks burnt and sticky" and the one with the slimy green cast close to the forge

How do you get them???

Well, these two are linked, so that's not a huge surprise.

Here's a hint. You need to get slimed by the green slime dragons in the cave... then remove the slime using a nearby heat source... and then take the item you get to a certain person... and finally, interact with that item when it's sitting out on display.

I don't want to completely spell it out for you, so I trust you'll be able to figure it out from this. Good luck.

Thank you so much qwq

Now I've got every memory unlocked. Question tho, if I go into a memory that I unlocked with low corruption and then open it in the Gallery with higher corruption, does the corrution version show or does the normal one show?

The version played in the gallery will relevant to whatever corruption level you have when you enter the gallery. So if you've got a high level, it'll be the high one. If you have a lower level, it'll be the lower one.

Is there any guide for this game im kinda lost 😅

Your goal is in the north-east / top-right of the desert. Look for a staircase going down...

Will there ever be an android release? I'm very interested in this game

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Stupidly good. For a game that DARES to say "0.3" you have quite a bit of content to do. I can't say I'm the... main demographic for this game as I'm not exactly attracted to dudes, but this is one of those "must play" lewd games. Can't wait to see it finished!

(+1)

Thank you very much for the comment. A "must play", huh? Did you hear about our game from elsewhere, or did you happen to stumble upon it yourself?

Either way, thank you for the kind words! Glad you enjoyed yourself with the game. I'll say right now that... there's not planned to be any sexual content involving women in the game, but we appreciate you playing regardless.

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I actually stumbled upon this game while I was surfing through itch.io. I normally don't play anything that isn't half-way done, but I'm a sucker for the latex and the art looked good so "why the hell not?". The scene's are absolutely great and the combat is pretty solid. I enjoy the extra touch of adding sex into combat with the "grapple" system.

How do I use this slug egg?

(+1)

The slug egg can be used with the 'synthesis cauldron' to make a particular item.

Love the game so far I can't wait for future updates! If I may ask, what does corruption do in the game? I know in the description when you had a choice to increase your corruption to 10, I don't know the differences if it impacts any fights or so. 

(+1)

Corruption has various effects across the game. It can make descriptions and flavour texts and scenes more lewd, it can also unlock or slightly change the images in in some scenes, it affects the dreams that you have when you rest, and it can also both buff and debuff you in combat, as well as give more abilities to a certain set of armour.

(+1)

I absolutely adore this game! 

The scenes are hot but even aside from the lewd stuff there's an engaging plot going on. What I love the most about this game is Grove's relationship with the rest of the explorers.

Grove is a lone wolf who seems burdened by past experiences with former comrades but he's seen warming up to the people around him. He's become an essential dragon in the quiet meadow camp respected by everyone. The mercenary commander confides in Grove about his culture and past. Jaler respects Grove's ability and relates to him as one of the few dragons who understands that the expansion efforts are not all glory. Rinnal is a chill bro who Grove can hang out with and Kuno looks up to Grove as a role-model of some kind. 

I really hope the relationships keep developping whether they remain professional, friendly or romantic.

(+1)

Thank you very much for the kind comment on our game, and the relationships involved in it! Whilst I wouldn't consider Grove to be a dating game like the many other VNs out there, we DO want to make enjoyable NPCs with burgeoning relationships, and I'm glad they're resonating with you!

We definitely intend to keep on developing them as time goes by and future updates release, so hopefully you'll stick around, and hopefully you'll continue to enjoy!

Thanks again!

how am I able to transfer over save data?

There should be a 'save file transfer guide' included in the download! It's an image, so just open it up and follow the instructions included!

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