I would like to ask, since I have passed the beginning of the plot to explore the map did not appear any monsters, the task asked me to find a map, but I have read every map, is not found, this is the version after the update of the feature? Or did I just not find it?I've been wandering through several duplicate maps,And the previous version I played didn't have this problem.
And this game is very surprising, and I will definitely support you when more content is updated!
If the monsters have not appeared, you need to complete some other tasks first. Find materials to make a "berry pile" and "pouch".
Because this is the demo version, not all tasks can be completed. You should run into a "this is the end of the demo" message if you try to access certain areas.
so.. one question if u lose all your will and lose the game or more like the expedition, u also lose part of your gear and inventory, there is no way to take it back or at least the gear? cuz sometimes i really like the second version of the capture vs a enemy so i intentionally lose lets say, but i need to take of all my inventory and gear all the times
Once you have completed the quest to rescue the merchant's friend, they will offer you repair services for broken gear, which may help.
Otherwise... sorry for shameless shilling, but there's a gallery in the full-game that has every scene in it regardless of viewing, so you can play to the end without having to lose every step of the way!
If you're playing the Demo version... you shouldn't be out in the swamplands. If you're playing the full, paid version of the game, could you please comment in the main project page, otherwise it is quite confusing:
when i got to the point of being out in the wild after escaping the mysterious kidnappers, the game straight up broke and sent me back to the auto save before that all went down, when do you unlock the ability to save the game in the demo, because not being able to save was so stressful.
The demo update is nice, but I kept getting interrupted by these error messages saying some of the pngs are missing (press F8 to "check" [but I can't check it] and the "retry" button). And if I encountered these, it would always end on me having to reboot the game one way or another; I can't ignore that error message since either pausing or leaving a room will force the loading state, error, retry, loading, error, retry, and so on. They make the gaming experience feels sour.
I encountered 3 of these so far: item burner tutorial, place changing with the time, battle while naked, and actually 1 other thing but it didn't hard-force the game to load it like the other 3 so I forgot about it (altho it kept popping up so it still resulted on me rebooting nonetheless). I believe your past demo doesn't have this problem, AFAIR, and as far as I lurked on past comments. So can you help me here?
Also, I read that the gallery opens when people finish act 1. Do we, the demo-players, also get that gallery by finishing the demo?
Okay, the "battle while naked" prompt is called dialogue_naked_4. Why do I remember? Coz the issue, turns out, is still here, even when I don't fight naked! It always procs on the 2 reavers battle on the temple dungeon, thus softlocking my progress until this too will be patched.
At least the time progression is now solved; I can view the png. Thanks for that.
Also, you have not answered my curiosity on the demo gallery. Will it be there when I finish my demo? XD
The errors you were running into was due to an error in our "demo cutoff point", allowing you to play beyond the area you were supposed to be able to, where images and assets had been removed.
Please download the latest update when you can. It should be uploaded in the next ten minutes or so.
And as for the gallery, there is no gallery for the demo version.
Even with the update, it still happens to me in some areas. Specifically in the zone where you need to use the pickaxe and enter some green ruins. when i lose this appear
"Failed to load: img/pictures/defeatCG_OldBinds2.png"
A new patch for the demo is on the way. Unfortunately... the area you're in isn't quite meant to be accessible in the demo, thus some missing images and things.
Thank you, I unfortunately closed the game before the Kivuli made a bed after that specific event now im back to the autosave where he is feasting on food
Just finished this demo and was surprised by the amount of content! Really lets you get a proper feel for the game. I loved it, and I'll definitely be buying the full game once I get the funds for it!
If we follow the general game, this game is very good, but the 18+content is too little, and the collection process is too complicated. We have 4/3 of the time to collect items, and if we die, we will lose all equipment. This is not in line with our original intention of playing the game. It is recommended to include some of Grove's mechanisms in this game, and we hope to improve it in the second part
It's a shame to hear you feel that way about our game. This demo has enemy lewd grapple scenes (2), and defeat sex scenes (5), sexual traps (2), and we even let the player continue instead of a forced Game Over like Grove.
I don't know what other mechanisms we could add to the game, unless you just don't find the specific kinks to your interest?
Is the "Hoarder's Curse" side task completable? Asking since I haven't really managed to progress at all on it and I know some stuff in the demo can't even be accessed to begin with.
The spitter lizards don't seem to "lose" you, if you move behind an entire wall, they will try to shoot through a wall, would make more sense if they either try to return to their usual positions after a certain amount of time or if they try to quickly follow/search for you in order to put you in line of sight again.
The charger enemy can get stuck on certain walls allowing for an easy kill, for example inside of the underground building, it is possible to get the charger stuck on a corner where you can still attack it with melee but it cannot attack you. An improvement to their pathing might be good.
I quite like the mapping, very nice design from what I've seen, equally good on descriptions and art.
I do wish that any sort of status like the grappling nets or the iron rings would show up on the character sprite as well, though it doesn't take away from anything.
Escaping traps feels like it could use more variety than spamming left and right, hopefully that'll be added at some point. The binding trap in the underground building area is also surprisingly hard to get out of.
An update is coming fairly soon, so if you're interested, please +Follow us! We've done our best to address some of the issues you've mentioned, at least within the realms of what RPG Maker's coding can achieve.
So I played it after learning the basics and collection loot after that I was like let me test nsfw Content and noticed something I found out that there are 2 scenes with the enemy's
Are they going be all scenes with only 2? (If you don't get 1 enemy with different scenes)
And test what happens if don't come back before dark (your dead meat if I found you(Pricing on the dick nah))
Anyways art is very good and sound too
There's some things I want point out ik the game is fresh
1st lack of Description like want symbol effects you have or lust(I think there's lust in the game I am not sure but after 1 scene with the Enemy the mc blushes and has a boner)
2st Escaping taps needs to be rework since some times I escape and some times I don't I am spamming a and d since game tells me to spam it it's like playing on hard Difficulty
3rd what's with the lvl I haven't found anything useful
Anyways keep up the good work and it's really amazing for a demo
Edit: forget to mention I will come back to this when has more more content(not the full release)
Thank you for the kind words on the demo. Right now all we can say is "September". We're doing some final testing and content, and if nothing goes wrong, we should be done before the end of the month.
I love this game but trying to get a full set of gear is like trying to find gold in a granite mine. It takes forever to get enough materials for a piece of makeshift armor, but I mainly blame it on the RNG of the spawn. The only time I actually got a steady steam of Ironwood Branches and Tree Bark was when I let myself get caught by the Interlopers of the night (bc I was curious as to what would happen), and then I got the River Spawn when I went back into The Stream.
I feel like if we can get a somewhat increase to the spawn rate of the bark/ironwood it might make things a bit more fair. Which... ain't exactly much considering the fact that the armor did screw all against the pink lizard mini-boss. I did get the light gun though!
Thanks for giving our early demo a shot! We've got an update coming fairly soon, and I can say that we've done a lot to rebalance the game's materials and recipes to make things a bit less of a headache and purely RNG dependant.
Hope you'll come back and give it a try when we're ready! We don't have an exact date in mind yet (but you can +Follow us to get an update when we do!)
I just finished the demo today! It was fun and I can't wait for the full game to come out! There was a huge difference when it comes to battling when compared to Dark Places (which I love <3) but it's really easy enough to learn.
I love how I can interact to almost anything in the world. like the books and the old nets and stuff? and Kivuli just gives his thoughts on it, Like the Violet Banner on that old ruin? I thought that was just a simple banner but there's lore behind it! anyways I'm just satisfied that there's actual world building in this game too, much like Dark Places! It just gives the game more life <3
One thing I'd like to have in the full game though is when I wanna discard something I want it to tell me how much I want gone. It would really save me some time lol
And also chest upgrades if possible, I love to hoard LOLL
Ahh, thank you very much for the big, positive review of the game! It's really encouraging to hear people enjoying this game not just for the lewd content but also for the gameplay aspects we've worked hard and really wrangled the game engine for, and the flavour text and writing we scatter everywhere.
I'm also happy to tell you that both of those things you suggested will be in the upcoming update to the game! So do stay tuned, +Follow us here if you'd like, and hope you'll enjoy the game even more when that releases!
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https://media.discordapp.net/attachments/684387778179498064/1300164442620825742/...
I think I encountered some bug after an event in this place: the brightness is darkened.
The gameplay-wise is fine on my end. I might think about buying this game in the future when it's fully released.
I would like to ask, since I have passed the beginning of the plot to explore the map did not appear any monsters, the task asked me to find a map, but I have read every map, is not found, this is the version after the update of the feature? Or did I just not find it?I've been wandering through several duplicate maps,And the previous version I played didn't have this problem.
And this game is very surprising, and I will definitely support you when more content is updated!
If the monsters have not appeared, you need to complete some other tasks first. Find materials to make a "berry pile" and "pouch".
Because this is the demo version, not all tasks can be completed. You should run into a "this is the end of the demo" message if you try to access certain areas.
But I've made at least two bags, and it doesn't show that the task is complete, which makes me very confused
Have you made the berry pile? It's a little white silhouette back at your campsite. It requires 3 Aita Berries.
Thank you very much for your answer. The problem has been solved.,Sorry for taking up too much time.
How do you load ammunition into ranged weapons?
if u have the ammo and the ranged weapon is equiped u just need to click "R" and it will load the weapon
so.. one question if u lose all your will and lose the game or more like the expedition, u also lose part of your gear and inventory, there is no way to take it back or at least the gear? cuz sometimes i really like the second version of the capture vs a enemy so i intentionally lose lets say, but i need to take of all my inventory and gear all the times
Once you have completed the quest to rescue the merchant's friend, they will offer you repair services for broken gear, which may help.
Otherwise... sorry for shameless shilling, but there's a gallery in the full-game that has every scene in it regardless of viewing, so you can play to the end without having to lose every step of the way!
How do you access the gallery?
The gallery is not available in the demo.
In the full, paid version of the game, it is unlocked after completing the story.
Small bug: every time I leave the menu, it fires one of my spikes.
Other than that, this game is incredible!! so much attention to details, it's really excellent.
That's odd... what button are you pressing to exit the menu?
如何切断橡胶路,哪里可以解锁剪刀拉绳
If you're playing the Demo version... you shouldn't be out in the swamplands. If you're playing the full, paid version of the game, could you please comment in the main project page, otherwise it is quite confusing:
https://grovedevelopment.itch.io/prowler
After the merchant's potion reputation reaches half, it resets the total reputation to half of the original What should I do
萨满的名望评分从 0.111 存档 0.113a 没有变化
Which monster's loot is this?
Stringy sinew
Raw Hide
Charger Crest Plate
Monster Bone
Unavailable in the demo version!
when i got to the point of being out in the wild after escaping the mysterious kidnappers, the game straight up broke and sent me back to the auto save before that all went down, when do you unlock the ability to save the game in the demo, because not being able to save was so stressful.
You can save manually at your bed when you make your new campsite.
Also, please try redownloading the demo in about ten minutes. We're pushing a new update that'll hopefully fix some of these errors.
The demo update is nice, but I kept getting interrupted by these error messages saying some of the pngs are missing (press F8 to "check" [but I can't check it] and the "retry" button). And if I encountered these, it would always end on me having to reboot the game one way or another; I can't ignore that error message since either pausing or leaving a room will force the loading state, error, retry, loading, error, retry, and so on. They make the gaming experience feels sour.
I encountered 3 of these so far: item burner tutorial, place changing with the time, battle while naked, and actually 1 other thing but it didn't hard-force the game to load it like the other 3 so I forgot about it (altho it kept popping up so it still resulted on me rebooting nonetheless). I believe your past demo doesn't have this problem, AFAIR, and as far as I lurked on past comments. So can you help me here?
Also, I read that the gallery opens when people finish act 1. Do we, the demo-players, also get that gallery by finishing the demo?
Thanks for the report, we're pushing a demo update that should be available in the next ten minutes or so.
Please do try redownloading when you have the time.
Okay, the "battle while naked" prompt is called dialogue_naked_4. Why do I remember? Coz the issue, turns out, is still here, even when I don't fight naked! It always procs on the 2 reavers battle on the temple dungeon, thus softlocking my progress until this too will be patched.
At least the time progression is now solved; I can view the png. Thanks for that.
Also, you have not answered my curiosity on the demo gallery. Will it be there when I finish my demo? XD
The errors you were running into was due to an error in our "demo cutoff point", allowing you to play beyond the area you were supposed to be able to, where images and assets had been removed.
Please download the latest update when you can. It should be uploaded in the next ten minutes or so.
And as for the gallery, there is no gallery for the demo version.
Even with the update, it still happens to me in some areas. Specifically in the zone where you need to use the pickaxe and enter some green ruins. when i lose this appear
"Failed to load: img/pictures/defeatCG_OldBinds2.png"
A new patch for the demo is on the way. Unfortunately... the area you're in isn't quite meant to be accessible in the demo, thus some missing images and things.
It come out when my bag is full..
what should I do?
Open the menu > Pouch > Utility > Item Burner
help how do I save in demo? Im relying on auto save hsafasjkfhaskf :(( I'm just trying this game out before buying
Access the save system via interacting with your bed
- RegalBuster
Thank you, I unfortunately closed the game before the Kivuli made a bed after that specific event now im back to the autosave where he is feasting on food
How can I remove the blindfold and leather on the second main map quilt? I can't put my armor on properly.
Just finished this demo and was surprised by the amount of content! Really lets you get a proper feel for the game. I loved it, and I'll definitely be buying the full game once I get the funds for it!
Thank you for your consideration!
If we follow the general game, this game is very good, but the 18+content is too little, and the collection process is too complicated. We have 4/3 of the time to collect items, and if we die, we will lose all equipment. This is not in line with our original intention of playing the game. It is recommended to include some of Grove's mechanisms in this game, and we hope to improve it in the second part
It's a shame to hear you feel that way about our game. This demo has enemy lewd grapple scenes (2), and defeat sex scenes (5), sexual traps (2), and we even let the player continue instead of a forced Game Over like Grove.
I don't know what other mechanisms we could add to the game, unless you just don't find the specific kinks to your interest?
Is there a way to discard items? I haven't figured it out yet if there is.
Yep. Go to your Pouch > Utility > Item Burner
This is uhmmmm… interesting
I loved the demo. Are you still working on this project?
Yep! The full 'Act 1' can be found over here: https://grovedevelopment.itch.io/prowler
Is there a chance you could make some performance boosting options for this demo? I'm lagging every time I try to fight any enemy.
Is the "Hoarder's Curse" side task completable? Asking since I haven't really managed to progress at all on it and I know some stuff in the demo can't even be accessed to begin with.
Not in the demo I'm afraid...! But thank you for checking it out regardless!
I hope we find some nice buff and stocky enemies like in Grove . Nevertheless, i will be enjoying it all weekend ;)
Thank you! Sincerely hope you do enjoy!
probably AEST or GMT, but remember, we have only been given the date, not the time.
11PM AEST
Hullo. Just here to say to keep up the good work to both of you, Regal and Izike!
Thank you, Forest!
When will the full game be released?
i can't wait anymore! it so very fun!
new update is coming in a few days!
Saturday the 28th!
Super excited for this!!!!
OMG!!! Thank you
This game looks great, is it sub focused only? Or is there some content for doms as well?
The player character is going to be submissive only, yeah.
...Maybe you can enjoy the dominant acts of some of the enemies? At least that's what I do anyway, hah.
Also, big content update coming before the end of the month so maybe give us a +Follow if you like what you see from the demo!
I hope you will do gallery and a little description of how to unlock scenes as you did in GROVE
There will be a gallery coming in the new update, yes! Coming in just a few more days, so do +Follow if you haven't already!
Some thoughts based on the demo:
The spitter lizards don't seem to "lose" you, if you move behind an entire wall, they will try to shoot through a wall, would make more sense if they either try to return to their usual positions after a certain amount of time or if they try to quickly follow/search for you in order to put you in line of sight again.
The charger enemy can get stuck on certain walls allowing for an easy kill, for example inside of the underground building, it is possible to get the charger stuck on a corner where you can still attack it with melee but it cannot attack you. An improvement to their pathing might be good.
I quite like the mapping, very nice design from what I've seen, equally good on descriptions and art.
I do wish that any sort of status like the grappling nets or the iron rings would show up on the character sprite as well, though it doesn't take away from anything.
Escaping traps feels like it could use more variety than spamming left and right, hopefully that'll be added at some point. The binding trap in the underground building area is also surprisingly hard to get out of.
Excited to see where this project is headed!
An update is coming fairly soon, so if you're interested, please +Follow us! We've done our best to address some of the issues you've mentioned, at least within the realms of what RPG Maker's coding can achieve.
So I played it after learning the basics and collection loot after that I was like let me test nsfw Content and noticed something I found out that there are 2 scenes with the enemy's
Are they going be all scenes with only 2? (If you don't get 1 enemy with different scenes)
And test what happens if don't come back before dark (your dead meat if I found you(Pricing on the dick nah))
Anyways art is very good and sound too
There's some things I want point out ik the game is fresh
1st lack of Description like want symbol effects you have or lust(I think there's lust in the game I am not sure but after 1 scene with the Enemy the mc blushes and has a boner)
2st Escaping taps needs to be rework since some times I escape and some times I don't I am spamming a and d since game tells me to spam it it's like playing on hard Difficulty
3rd what's with the lvl I haven't found anything useful
Anyways keep up the good work and it's really amazing for a demo
Edit: forget to mention I will come back to this when has more more content(not the full release)
Thanks for the praise, and really engaging with our game.
We have an update with a LOT more content coming very soon (the next few weeks) so do give us a +Follow if you'd like.
There'll be lots more enemies, each of them will have 2 scenes, more status descriptions, pretty much all the things you were asking about.
heyo, just wondering if you have any idea when the full will release this september? also love the demo!!!
Thank you for the kind words on the demo. Right now all we can say is "September". We're doing some final testing and content, and if nothing goes wrong, we should be done before the end of the month.
Best of luck! We're all eager but we understand if you need time <3
looking forward to it!
什么时候才能玩到呢,到时候会有中文吗
The game will hopefully be released this September.
We will have a machine-translation Chinese version at launch, and an improved translation later.
太棒了
It really is a great game!
I hope one day a Japanese translation will come.
Thank you! We hope to add a Japanese translation in the future.
is the next update still gonna be released by end of august?
I'm afraid not. We're getting close, but we still have a fair bit of testing to do, waiting for some assets to come in and to implement...
Make sure to +follow us if you haven't already, so you can be made aware when the update is ready!
Is there a Chinese translation?
Not yet. We may have a Chinese machine translation when the next update is ready.
This game looks like good, but can we get a Mac one?
Sorry, but the plugins and functions we use for our game are quite incompatible with MacOS...
We'd love to make a MacOS version but right now it just wouldn't work right.
I love this game but trying to get a full set of gear is like trying to find gold in a granite mine. It takes forever to get enough materials for a piece of makeshift armor, but I mainly blame it on the RNG of the spawn. The only time I actually got a steady steam of Ironwood Branches and Tree Bark was when I let myself get caught by the Interlopers of the night (bc I was curious as to what would happen), and then I got the River Spawn when I went back into The Stream.
I feel like if we can get a somewhat increase to the spawn rate of the bark/ironwood it might make things a bit more fair. Which... ain't exactly much considering the fact that the armor did screw all against the pink lizard mini-boss. I did get the light gun though!
Thanks for giving our early demo a shot! We've got an update coming fairly soon, and I can say that we've done a lot to rebalance the game's materials and recipes to make things a bit less of a headache and purely RNG dependant.
Hope you'll come back and give it a try when we're ready! We don't have an exact date in mind yet (but you can +Follow us to get an update when we do!)
I just finished the demo today! It was fun and I can't wait for the full game to come out! There was a huge difference when it comes to battling when compared to Dark Places (which I love <3) but it's really easy enough to learn.
I love how I can interact to almost anything in the world. like the books and the old nets and stuff? and Kivuli just gives his thoughts on it, Like the Violet Banner on that old ruin? I thought that was just a simple banner but there's lore behind it! anyways I'm just satisfied that there's actual world building in this game too, much like Dark Places! It just gives the game more life <3
One thing I'd like to have in the full game though is when I wanna discard something I want it to tell me how much I want gone. It would really save me some time lol
And also chest upgrades if possible, I love to hoard LOLL
Anywayss I Freakingg love this dev team like fr 🥺
Ahh, thank you very much for the big, positive review of the game! It's really encouraging to hear people enjoying this game not just for the lewd content but also for the gameplay aspects we've worked hard and really wrangled the game engine for, and the flavour text and writing we scatter everywhere.
I'm also happy to tell you that both of those things you suggested will be in the upcoming update to the game! So do stay tuned, +Follow us here if you'd like, and hope you'll enjoy the game even more when that releases!
Is there any updated demo coming?
Soon. Hopefully before the end of August.
I'm excited to see this, I really like this game and i've played the demo a few times over