I did't like too much the fact that I never saw monsters' images too clearly, since you can only see part of them after losing. It would be hot to see them better imo. Maybe a Journal with some sketches and info about them with pictures might be a nice idea, dunno.
Also I'm not a big fan of "direct fights", I preferred the "Dark Places" system, but I suppose I just have to learn a new combat style :)
Thanks for giving Prowler a go despite the differences in systems from Grove.
You're not wrong that there's pros and cons for both styles. We've a small plan to try and address the enemy views for the upcoming update, so maybe you'll be willing to give it a try when it's ready later this year.
Read your post on xwitter. Look really delicious. Can't wait. (favorite part is the "lewder form of combat", most definitely 100% what this game needs.)
I've been liking the demo, but the traps seem just way too hard to escape from? They're really the only hard part of the game at all, I've never escaped from one ever. How do you even get out of them? The tutorial said to mash the left and right keys until the blue bar fills, but the bar never moves no matter how much I mash.
Just finished the demo and loved it! Same great art and dialogue as Grove with better movement and prettier environments.
Gameplay loop of gathering and crafting to progress seems promising, but I would love to see some extra menu/quality of life options related to crafting since it's hard to keep track of what you need and already have for the recipes you're working on.
Thanks for the praise! We're hoping some of the tweaks and adjustments we've made for the next update will make things even more enjoyable for you all!
it'll be something we'll look into but don't expect it to be available on release. There's quite a few compatibility things to look into, especially with recent MacOS updates that have given us trouble with Grove as well.
The game is awesome, I really like it so far. And from here on wards it's only gonna get better.
On that note I do have a a suggestion, I guess. When you are in the map could there be like an arrow or some mark to show to which part of the map you are going to? I was looking for sticks but I was stuck in the map that didn't have any bushes and it took me a while to figure out how to change the location.
Also I have a question, if there will be like stat points to distribute to different attributes, like strength, stamina, etc. The first thing I thought of is when you give enough point in strength the model (that a player can see on the left) would change. Like, show real changes in character. I know it's not that simple but a though to consider
Can't wait for new updates. I have high hopes for this game
Thanks for the praise, and for the questions / suggestions. We can't say if we'll add those things but we'll certainly consider them. Hopefully we can meet or even exceed your expectations when we reveal the first proper build of the game somewhen later this year.
I think it is by staying out after dark and getting picked up by interlopers. every time you are out after dark there is a chance to get picked up by interlopers.
Seems like a fun game so far with a lot of potential!
Is there only going to be submissive content, though? I mean, I'm wandering around the forest, naked and horny, looking like I really need to stick it in something and hey, look, I just defeated a cute lizard guy fair and square...
Like c'mon, do I really need to explain the thrill of conquest, here?
We're working on it. We'll do our best to make announcements in as many places as possible when the time comes. Please be patient for now, and check out our socials or +follow us here to keep in the loop.
Hi there im using the emulator Maldives but the space dash doesn't seem to be working on the keyboard presented do you have any other emulators available that will sync with the command for android Thank you♥️
Can someone tell me how to run the game from the download? I extract all the files in a compressed .zip file, but Unlike Grove, it will take me to the file and I try to run it. But its needs the other files to run, which are again compressed in a .zip. Please help me, I want to play this so bad after playing Grove.
I'm not quite sure where you're having issues at the moment, are you on Windows?
If so, you extract it the same way you do with Grove since it's the same engine, just 'right-click', then select the option closest to 'Extract to new folder / "ProwlerDemo v0.11 WINDOWS"'.
Also let me know if you're attempting to run it off of the launcher. It might be best to try downloading it from the website version of itch.io then doing the extract if you're having issues with that.
How do i get past that cave, in which we met with these immobilizing traps? (Also this game is amazing, even if i saw like a small piece of it! Hope any updates will come out soon!)
There shouldn't be any place in the game where you're blocked from proceeding by a trap... Can you share a screenshot of where you're stuck? Maybe we can point out what to do.
interesting stuff, the crafting still feels very, very cumbersome. but i enjoyed most of the h-scenes. hope for more drug/submission/corruption/mind control stuff.
I only wish that your stashed materials could be used while crafting (like F*llout 4), instead of needing them on you in order to use them, but other than that solid survival game!
i was replaying the game to see if there was any secret and i discovered that if you get caught by the lizards while being naked you get another scene, nice touch. Are there other secrets like that or is it the only one for now ?
never feel the need to apologize for putting IRL ahead of other things. Good luck with your studies. We'll survive without updates until you are ready to provide.
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Is there a vague eta on when the new update is coming out? I cant wait for more!
If nothing goes terribly wrong, then hopefully before the end of August!
請問語言要如何修改,我料夾中看到了含有"CH"及"TW"名稱的檔案,推該遊戲可能可以調整語言,假如可以的話具體怎麼做呢
Sorry! Right now, Prowler is only available in English. We hope to work on different language patches in the future.
謝謝告知
这是一款出色的游戏!
谢谢
Finished the demo and it has a great potential!
I did't like too much the fact that I never saw monsters' images too clearly, since you can only see part of them after losing. It would be hot to see them better imo. Maybe a Journal with some sketches and info about them with pictures might be a nice idea, dunno.
Also I'm not a big fan of "direct fights", I preferred the "Dark Places" system, but I suppose I just have to learn a new combat style :)
I can't wait for new content!!!
Thank you!
Thanks for giving Prowler a go despite the differences in systems from Grove.
You're not wrong that there's pros and cons for both styles. We've a small plan to try and address the enemy views for the upcoming update, so maybe you'll be willing to give it a try when it's ready later this year.
I will wait for all the adjustments and patches and improvements that you'll make! Your games are nice and exciting :)
so coming back to this...ARE there going to be pregnancy mechanics?
We might tease some things in the writing. But there won't be explicit "pregnancy mechanics", no.
I Liked the Demo, the enemys sometimes get stuck in the edges of the map. Then i can no longer attack them.
A "Store all" Button for the Treasure would be nice.
in the future could there be transformations in this game?
if there aren't already, but i don't believe there are?
Read your post on xwitter. Look really delicious. Can't wait. (favorite part is the "lewder form of combat", most definitely 100% what this game needs.)
Shall we have a new preview about our fancy and wonderful work.
We're hoping to share some previews on our Twitter page soon. Maybe over the weekend.
I've been liking the demo, but the traps seem just way too hard to escape from? They're really the only hard part of the game at all, I've never escaped from one ever. How do you even get out of them? The tutorial said to mash the left and right keys until the blue bar fills, but the bar never moves no matter how much I mash.
You're making sure to alternate the keys, right? And you're using the WASD keys, not the arrow keys, right?
I'm using WASD and I feel it's too slow
We're going to be adjusting the escape mechanics a little for the next big game update. Hopefully you'll find it more to your liking.
Just finished the demo and loved it! Same great art and dialogue as Grove with better movement and prettier environments.
Gameplay loop of gathering and crafting to progress seems promising, but I would love to see some extra menu/quality of life options related to crafting since it's hard to keep track of what you need and already have for the recipes you're working on.
Keep up the good work!
Thanks for the praise! We're hoping some of the tweaks and adjustments we've made for the next update will make things even more enjoyable for you all!
Are there any plans on making a version for mac? Played Grove and absolutely loved it and wanna try this too.
it'll be something we'll look into but don't expect it to be available on release. There's quite a few compatibility things to look into, especially with recent MacOS updates that have given us trouble with Grove as well.
So yeah, we'll try, but no promises... sorry!
Tell me, why did it crash twice in a row at the entrance to the temple? Then it stopped, but still, what's the reason?
Utterly adored Grove, looking forward to this one as it develops! :3
Thank you kindly~!
how do you equip the pick-axe in the first section
You don't need to equip it, simply having it in your inventory then interacting with something that uses it will consume the pickaxe
- RegalBuster
Why does it run at like 1fps?
Are you playing the game on an external harddrive? It can cause a performance bottleneck if so.
Omg. Yep. That's why. Thank you!
I need a new update right now </3 and can someone tell me how to save my progress?
RegalBuster said that the update will probably occur in the middle of this year, we horny players can't do nothing but to wait :<
So far, so good.
The game is awesome, I really like it so far. And from here on wards it's only gonna get better.
On that note I do have a a suggestion, I guess. When you are in the map could there be like an arrow or some mark to show to which part of the map you are going to? I was looking for sticks but I was stuck in the map that didn't have any bushes and it took me a while to figure out how to change the location.
Also I have a question, if there will be like stat points to distribute to different attributes, like strength, stamina, etc. The first thing I thought of is when you give enough point in strength the model (that a player can see on the left) would change. Like, show real changes in character. I know it's not that simple but a though to consider
Can't wait for new updates. I have high hopes for this game
Thanks for the praise, and for the questions / suggestions. We can't say if we'll add those things but we'll certainly consider them. Hopefully we can meet or even exceed your expectations when we reveal the first proper build of the game somewhen later this year.
it seems in one of the screenshots the character is wearing nipple rings? how are those gotten?
I think it is by staying out after dark and getting picked up by interlopers. every time you are out after dark there is a chance to get picked up by interlopers.
i have to admit i inentionally played without my "pants" on.
theres some dialogue about a "brand". could i have some context on it perhaps?
Seems like a fun game so far with a lot of potential!
Is there only going to be submissive content, though? I mean, I'm wandering around the forest, naked and horny, looking like I really need to stick it in something and hey, look, I just defeated a cute lizard guy fair and square...
Like c'mon, do I really need to explain the thrill of conquest, here?
Let's just say that it doesn't make very much sense for this character to go around fucking the people he defeats, at least from the outset.
We may very well add dominant content later in the game, but this demo and our next update will remain focused on submissive defeats for now.
When will the new update be released?
Probably around the middle of the year.
when is the news updated ?
We're working on it. We'll do our best to make announcements in as many places as possible when the time comes. Please be patient for now, and check out our socials or +follow us here to keep in the loop.
Hi there im using the emulator Maldives but the space dash doesn't seem to be working on the keyboard presented do you have any other emulators available that will sync with the command for android Thank you♥️
Will there be more language options in this game, just like GROVE?
We'll try to get some other language options for the game, but since it's all been volunteer work, we can't guarantee anything at this time.
what's the variation in the plant scene?
so just to list the scenes
1 with plants
1 with charger
2 with splitters
1 with the rings
and 1 with the interlopers
or am I missing something?
The plant grapple has one subtle variation, otherwise that should be the complete scene list.
- RegalBuster
what is this variation?
Is this game still in devopment PLEASE tell me it is, Its so good!
Still in development yep :)
- RegalBuster
That’s great news, thank you!
Can someone tell me how to run the game from the download? I extract all the files in a compressed .zip file, but Unlike Grove, it will take me to the file and I try to run it. But its needs the other files to run, which are again compressed in a .zip. Please help me, I want to play this so bad after playing Grove.
I'm not quite sure where you're having issues at the moment, are you on Windows?
If so, you extract it the same way you do with Grove since it's the same engine, just 'right-click', then select the option closest to 'Extract to new folder / "ProwlerDemo v0.11 WINDOWS"'.
Also let me know if you're attempting to run it off of the launcher. It might be best to try downloading it from the website version of itch.io then doing the extract if you're having issues with that.
- RegalBuster
How do i get past that cave, in which we met with these immobilizing traps? (Also this game is amazing, even if i saw like a small piece of it! Hope any updates will come out soon!)
Use your dash ability!
It's not working. It just doesn't let me to dash over it. Maybe i need to use it in some specific spot?
There shouldn't be any place in the game where you're blocked from proceeding by a trap...
Can you share a screenshot of where you're stuck? Maybe we can point out what to do.
Here, im dashing, and it doesnt let me. Maybe im doing something wrong?
You need to go around to the right and up the ramp. You're still on the lower level.
o where is this content from? cuz as far as I know, you get a "to be continued" screen right after you enter the cave :o
interesting stuff, the crafting still feels very, very cumbersome. but i enjoyed most of the h-scenes. hope for more drug/submission/corruption/mind control stuff.
I only wish that your stashed materials could be used while crafting (like F*llout 4), instead of needing them on you in order to use them, but other than that solid survival game!
F*llout 69, lel
Spoiler to those who haven't played the game yet
i was replaying the game to see if there was any secret and i discovered that if you get caught by the lizards while being naked you get another scene, nice touch. Are there other secrets like that or is it the only one for now ?
Sure:
There is a special event when it gets dark. With a small chance you get caught by someone or something (not a scene but new sprite). ;-)
Absolutely love it, and I can't wait for any future updates, will definitely be keeping an eye out for them :3
This is amazing! Excited to follow its development!
Can you make it so that we can set our own buttons in later updates?
for when Patreon?
We currently have no plans to put either of our games on Patreon.
Enjoyed so far. when should we hope to see more updates? (guesstimate)
Probably not until next year. We're very busy with IRL studies and work. Sorry about that.
never feel the need to apologize for putting IRL ahead of other things. Good luck with your studies. We'll survive without updates until you are ready to provide.
This looked pretty neat, but alas, the protag's humanoid penis on a non-human keeps me from enjoying it. I wish you well in future development!