Thank you, I unfortunately closed the game before the Kivuli made a bed after that specific event now im back to the autosave where he is feasting on food
Just finished this demo and was surprised by the amount of content! Really lets you get a proper feel for the game. I loved it, and I'll definitely be buying the full game once I get the funds for it!
If we follow the general game, this game is very good, but the 18+content is too little, and the collection process is too complicated. We have 4/3 of the time to collect items, and if we die, we will lose all equipment. This is not in line with our original intention of playing the game. It is recommended to include some of Grove's mechanisms in this game, and we hope to improve it in the second part
It's a shame to hear you feel that way about our game. This demo has enemy lewd grapple scenes (2), and defeat sex scenes (5), sexual traps (2), and we even let the player continue instead of a forced Game Over like Grove.
I don't know what other mechanisms we could add to the game, unless you just don't find the specific kinks to your interest?
Is the "Hoarder's Curse" side task completable? Asking since I haven't really managed to progress at all on it and I know some stuff in the demo can't even be accessed to begin with.
The spitter lizards don't seem to "lose" you, if you move behind an entire wall, they will try to shoot through a wall, would make more sense if they either try to return to their usual positions after a certain amount of time or if they try to quickly follow/search for you in order to put you in line of sight again.
The charger enemy can get stuck on certain walls allowing for an easy kill, for example inside of the underground building, it is possible to get the charger stuck on a corner where you can still attack it with melee but it cannot attack you. An improvement to their pathing might be good.
I quite like the mapping, very nice design from what I've seen, equally good on descriptions and art.
I do wish that any sort of status like the grappling nets or the iron rings would show up on the character sprite as well, though it doesn't take away from anything.
Escaping traps feels like it could use more variety than spamming left and right, hopefully that'll be added at some point. The binding trap in the underground building area is also surprisingly hard to get out of.
An update is coming fairly soon, so if you're interested, please +Follow us! We've done our best to address some of the issues you've mentioned, at least within the realms of what RPG Maker's coding can achieve.
So I played it after learning the basics and collection loot after that I was like let me test nsfw Content and noticed something I found out that there are 2 scenes with the enemy's
Are they going be all scenes with only 2? (If you don't get 1 enemy with different scenes)
And test what happens if don't come back before dark (your dead meat if I found you(Pricing on the dick nah))
Anyways art is very good and sound too
There's some things I want point out ik the game is fresh
1st lack of Description like want symbol effects you have or lust(I think there's lust in the game I am not sure but after 1 scene with the Enemy the mc blushes and has a boner)
2st Escaping taps needs to be rework since some times I escape and some times I don't I am spamming a and d since game tells me to spam it it's like playing on hard Difficulty
3rd what's with the lvl I haven't found anything useful
Anyways keep up the good work and it's really amazing for a demo
Edit: forget to mention I will come back to this when has more more content(not the full release)
Thank you for the kind words on the demo. Right now all we can say is "September". We're doing some final testing and content, and if nothing goes wrong, we should be done before the end of the month.
I love this game but trying to get a full set of gear is like trying to find gold in a granite mine. It takes forever to get enough materials for a piece of makeshift armor, but I mainly blame it on the RNG of the spawn. The only time I actually got a steady steam of Ironwood Branches and Tree Bark was when I let myself get caught by the Interlopers of the night (bc I was curious as to what would happen), and then I got the River Spawn when I went back into The Stream.
I feel like if we can get a somewhat increase to the spawn rate of the bark/ironwood it might make things a bit more fair. Which... ain't exactly much considering the fact that the armor did screw all against the pink lizard mini-boss. I did get the light gun though!
Thanks for giving our early demo a shot! We've got an update coming fairly soon, and I can say that we've done a lot to rebalance the game's materials and recipes to make things a bit less of a headache and purely RNG dependant.
Hope you'll come back and give it a try when we're ready! We don't have an exact date in mind yet (but you can +Follow us to get an update when we do!)
I just finished the demo today! It was fun and I can't wait for the full game to come out! There was a huge difference when it comes to battling when compared to Dark Places (which I love <3) but it's really easy enough to learn.
I love how I can interact to almost anything in the world. like the books and the old nets and stuff? and Kivuli just gives his thoughts on it, Like the Violet Banner on that old ruin? I thought that was just a simple banner but there's lore behind it! anyways I'm just satisfied that there's actual world building in this game too, much like Dark Places! It just gives the game more life <3
One thing I'd like to have in the full game though is when I wanna discard something I want it to tell me how much I want gone. It would really save me some time lol
And also chest upgrades if possible, I love to hoard LOLL
Ahh, thank you very much for the big, positive review of the game! It's really encouraging to hear people enjoying this game not just for the lewd content but also for the gameplay aspects we've worked hard and really wrangled the game engine for, and the flavour text and writing we scatter everywhere.
I'm also happy to tell you that both of those things you suggested will be in the upcoming update to the game! So do stay tuned, +Follow us here if you'd like, and hope you'll enjoy the game even more when that releases!
I did't like too much the fact that I never saw monsters' images too clearly, since you can only see part of them after losing. It would be hot to see them better imo. Maybe a Journal with some sketches and info about them with pictures might be a nice idea, dunno.
Also I'm not a big fan of "direct fights", I preferred the "Dark Places" system, but I suppose I just have to learn a new combat style :)
Thanks for giving Prowler a go despite the differences in systems from Grove.
You're not wrong that there's pros and cons for both styles. We've a small plan to try and address the enemy views for the upcoming update, so maybe you'll be willing to give it a try when it's ready later this year.
Read your post on xwitter. Look really delicious. Can't wait. (favorite part is the "lewder form of combat", most definitely 100% what this game needs.)
I've been liking the demo, but the traps seem just way too hard to escape from? They're really the only hard part of the game at all, I've never escaped from one ever. How do you even get out of them? The tutorial said to mash the left and right keys until the blue bar fills, but the bar never moves no matter how much I mash.
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It come out when my bag is full..
what should I do?
Open the menu > Pouch > Utility > Item Burner
help how do I save in demo? Im relying on auto save hsafasjkfhaskf :(( I'm just trying this game out before buying
Access the save system via interacting with your bed
- RegalBuster
Thank you, I unfortunately closed the game before the Kivuli made a bed after that specific event now im back to the autosave where he is feasting on food
How can I remove the blindfold and leather on the second main map quilt? I can't put my armor on properly.
Just finished this demo and was surprised by the amount of content! Really lets you get a proper feel for the game. I loved it, and I'll definitely be buying the full game once I get the funds for it!
Thank you for your consideration!
If we follow the general game, this game is very good, but the 18+content is too little, and the collection process is too complicated. We have 4/3 of the time to collect items, and if we die, we will lose all equipment. This is not in line with our original intention of playing the game. It is recommended to include some of Grove's mechanisms in this game, and we hope to improve it in the second part
It's a shame to hear you feel that way about our game. This demo has enemy lewd grapple scenes (2), and defeat sex scenes (5), sexual traps (2), and we even let the player continue instead of a forced Game Over like Grove.
I don't know what other mechanisms we could add to the game, unless you just don't find the specific kinks to your interest?
Is there a way to discard items? I haven't figured it out yet if there is.
Yep. Go to your Pouch > Utility > Item Burner
This is uhmmmm… interesting
I loved the demo. Are you still working on this project?
Yep! The full 'Act 1' can be found over here: https://grovedevelopment.itch.io/prowler
Is the "Hoarder's Curse" side task completable? Asking since I haven't really managed to progress at all on it and I know some stuff in the demo can't even be accessed to begin with.
Not in the demo I'm afraid...! But thank you for checking it out regardless!
I hope we find some nice buff and stocky enemies like in Grove . Nevertheless, i will be enjoying it all weekend ;)
Thank you! Sincerely hope you do enjoy!
probably AEST or GMT, but remember, we have only been given the date, not the time.
11PM AEST
Hullo. Just here to say to keep up the good work to both of you, Regal and Izike!
Thank you, Forest!
When will the full game be released?
i can't wait anymore! it so very fun!
new update is coming in a few days!
Saturday the 28th!
Super excited for this!!!!
OMG!!! Thank you
This game looks great, is it sub focused only? Or is there some content for doms as well?
The player character is going to be submissive only, yeah.
...Maybe you can enjoy the dominant acts of some of the enemies? At least that's what I do anyway, hah.
Also, big content update coming before the end of the month so maybe give us a +Follow if you like what you see from the demo!
I hope you will do gallery and a little description of how to unlock scenes as you did in GROVE
There will be a gallery coming in the new update, yes! Coming in just a few more days, so do +Follow if you haven't already!
Some thoughts based on the demo:
The spitter lizards don't seem to "lose" you, if you move behind an entire wall, they will try to shoot through a wall, would make more sense if they either try to return to their usual positions after a certain amount of time or if they try to quickly follow/search for you in order to put you in line of sight again.
The charger enemy can get stuck on certain walls allowing for an easy kill, for example inside of the underground building, it is possible to get the charger stuck on a corner where you can still attack it with melee but it cannot attack you. An improvement to their pathing might be good.
I quite like the mapping, very nice design from what I've seen, equally good on descriptions and art.
I do wish that any sort of status like the grappling nets or the iron rings would show up on the character sprite as well, though it doesn't take away from anything.
Escaping traps feels like it could use more variety than spamming left and right, hopefully that'll be added at some point. The binding trap in the underground building area is also surprisingly hard to get out of.
Excited to see where this project is headed!
An update is coming fairly soon, so if you're interested, please +Follow us! We've done our best to address some of the issues you've mentioned, at least within the realms of what RPG Maker's coding can achieve.
So I played it after learning the basics and collection loot after that I was like let me test nsfw Content and noticed something I found out that there are 2 scenes with the enemy's
Are they going be all scenes with only 2? (If you don't get 1 enemy with different scenes)
And test what happens if don't come back before dark (your dead meat if I found you(Pricing on the dick nah))
Anyways art is very good and sound too
There's some things I want point out ik the game is fresh
1st lack of Description like want symbol effects you have or lust(I think there's lust in the game I am not sure but after 1 scene with the Enemy the mc blushes and has a boner)
2st Escaping taps needs to be rework since some times I escape and some times I don't I am spamming a and d since game tells me to spam it it's like playing on hard Difficulty
3rd what's with the lvl I haven't found anything useful
Anyways keep up the good work and it's really amazing for a demo
Edit: forget to mention I will come back to this when has more more content(not the full release)
Thanks for the praise, and really engaging with our game.
We have an update with a LOT more content coming very soon (the next few weeks) so do give us a +Follow if you'd like.
There'll be lots more enemies, each of them will have 2 scenes, more status descriptions, pretty much all the things you were asking about.
heyo, just wondering if you have any idea when the full will release this september? also love the demo!!!
Thank you for the kind words on the demo. Right now all we can say is "September". We're doing some final testing and content, and if nothing goes wrong, we should be done before the end of the month.
Best of luck! We're all eager but we understand if you need time <3
looking forward to it!
什么时候才能玩到呢,到时候会有中文吗
The game will hopefully be released this September.
We will have a machine-translation Chinese version at launch, and an improved translation later.
太棒了
It really is a great game!
I hope one day a Japanese translation will come.
Thank you! We hope to add a Japanese translation in the future.
I'm afraid not. We're getting close, but we still have a fair bit of testing to do, waiting for some assets to come in and to implement...
Make sure to +follow us if you haven't already, so you can be made aware when the update is ready!
Is there a Chinese translation?
Not yet. We may have a Chinese machine translation when the next update is ready.
This game looks like good, but can we get a Mac one?
Sorry, but the plugins and functions we use for our game are quite incompatible with MacOS...
We'd love to make a MacOS version but right now it just wouldn't work right.
I love this game but trying to get a full set of gear is like trying to find gold in a granite mine. It takes forever to get enough materials for a piece of makeshift armor, but I mainly blame it on the RNG of the spawn. The only time I actually got a steady steam of Ironwood Branches and Tree Bark was when I let myself get caught by the Interlopers of the night (bc I was curious as to what would happen), and then I got the River Spawn when I went back into The Stream.
I feel like if we can get a somewhat increase to the spawn rate of the bark/ironwood it might make things a bit more fair. Which... ain't exactly much considering the fact that the armor did screw all against the pink lizard mini-boss. I did get the light gun though!
Thanks for giving our early demo a shot! We've got an update coming fairly soon, and I can say that we've done a lot to rebalance the game's materials and recipes to make things a bit less of a headache and purely RNG dependant.
Hope you'll come back and give it a try when we're ready! We don't have an exact date in mind yet (but you can +Follow us to get an update when we do!)
I just finished the demo today! It was fun and I can't wait for the full game to come out! There was a huge difference when it comes to battling when compared to Dark Places (which I love <3) but it's really easy enough to learn.
I love how I can interact to almost anything in the world. like the books and the old nets and stuff? and Kivuli just gives his thoughts on it, Like the Violet Banner on that old ruin? I thought that was just a simple banner but there's lore behind it! anyways I'm just satisfied that there's actual world building in this game too, much like Dark Places! It just gives the game more life <3
One thing I'd like to have in the full game though is when I wanna discard something I want it to tell me how much I want gone. It would really save me some time lol
And also chest upgrades if possible, I love to hoard LOLL
Anywayss I Freakingg love this dev team like fr 🥺
Ahh, thank you very much for the big, positive review of the game! It's really encouraging to hear people enjoying this game not just for the lewd content but also for the gameplay aspects we've worked hard and really wrangled the game engine for, and the flavour text and writing we scatter everywhere.
I'm also happy to tell you that both of those things you suggested will be in the upcoming update to the game! So do stay tuned, +Follow us here if you'd like, and hope you'll enjoy the game even more when that releases!
Is there any updated demo coming?
Soon. Hopefully before the end of August.
I'm excited to see this, I really like this game and i've played the demo a few times over
Is there a vague eta on when the new update is coming out? I cant wait for more!
If nothing goes terribly wrong, then hopefully before the end of August!
請問語言要如何修改,我料夾中看到了含有"CH"及"TW"名稱的檔案,推該遊戲可能可以調整語言,假如可以的話具體怎麼做呢
Sorry! Right now, Prowler is only available in English. We hope to work on different language patches in the future.
謝謝告知
这是一款出色的游戏!
谢谢
Finished the demo and it has a great potential!
I did't like too much the fact that I never saw monsters' images too clearly, since you can only see part of them after losing. It would be hot to see them better imo. Maybe a Journal with some sketches and info about them with pictures might be a nice idea, dunno.
Also I'm not a big fan of "direct fights", I preferred the "Dark Places" system, but I suppose I just have to learn a new combat style :)
I can't wait for new content!!!
Thank you!
Thanks for giving Prowler a go despite the differences in systems from Grove.
You're not wrong that there's pros and cons for both styles. We've a small plan to try and address the enemy views for the upcoming update, so maybe you'll be willing to give it a try when it's ready later this year.
I will wait for all the adjustments and patches and improvements that you'll make! Your games are nice and exciting :)
so coming back to this...ARE there going to be pregnancy mechanics?
We might tease some things in the writing. But there won't be explicit "pregnancy mechanics", no.
I Liked the Demo, the enemys sometimes get stuck in the edges of the map. Then i can no longer attack them.
A "Store all" Button for the Treasure would be nice.
in the future could there be transformations in this game?
if there aren't already, but i don't believe there are?
Read your post on xwitter. Look really delicious. Can't wait. (favorite part is the "lewder form of combat", most definitely 100% what this game needs.)
Shall we have a new preview about our fancy and wonderful work.
We're hoping to share some previews on our Twitter page soon. Maybe over the weekend.
I've been liking the demo, but the traps seem just way too hard to escape from? They're really the only hard part of the game at all, I've never escaped from one ever. How do you even get out of them? The tutorial said to mash the left and right keys until the blue bar fills, but the bar never moves no matter how much I mash.
You're making sure to alternate the keys, right? And you're using the WASD keys, not the arrow keys, right?
I'm using WASD and I feel it's too slow
We're going to be adjusting the escape mechanics a little for the next big game update. Hopefully you'll find it more to your liking.