GROVE v0.308 + Linux and MacOS builds
Hey all! We've just completed another patch for Grove, introducing a useful mouse-hover mechanic for states, as well as fixes for the Linux build in particular.
We've also managed to get a new MacOS build up and running, now built natively from an actual MacOS device! Patch notes are below:
v0.308 CHANGE LOG:
- Added mouse-over tooltips for most states when in battle.
- Increased base m.attack scaling of Azure Bolt.
- Increased buff duration of Sigil Concentration state by one turn.
- Sigil Infusion proc chance increased from 33% to 50%
- Sigil Infusion - Azure Bolt defense debuff increased.
- Sigil band m.attack buff reduced.
- Jellicap m.def reduced.
- Triple Blitz damage scaling increased
- Weapons (except for the starting dagger) can now be sold.
- Added additional text to the pile of timber in the Slime Cavern - Underworld area.
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- Added a switch to disable the bat from ending the fight when the sleep event is activated.
- Fixed instance of description text clipping.
- Staggering dash buff removed after battle.
- Lightweight Dyed Armour description adjusted.
- TS_Bookmark plugin updated.
- Fixed issue that caused 50 points of the player’s HP to be removed upon game load when the Regulation Knight set is equipped.
- Blasting Powder will now be correctly removed from the player’s inventory when interacting with the empty barrel during the Mine side quest.
- Added ‘worn’ and ‘un-worn’ options to the Undergarment Lab scene when in the gallery.
- Added a moat around the slug island to prevent players from getting captured by the Primal Slug before unlocking the Jump Sigil.
- Fixed incorrect pathing when taking a seat during the Bandit Leader’s proposal section.
- Removed instances of gallery post battle eventing causing the pet function to be reenabled.
- Fixed instance of Mercenary hall hub interior warping Grove to an older variant of the Mercenary Camp map.
- Removed instance of transition flash in the Deep Husk area post quest completion.
- Added a conditional skip to the drake trap QTE garment rip text to prevent dialogue repeats.
- Fixed some instances of Upper Jungle jump pathing.
- Prevented players from jumping down the well when the 0.3 tutorial segment is active.
- Cooke’s movement will be skipped if Grove occupies a tile.
- Blocked player from exiting the Dusty Mines via the secret passage when the Umerite chunk is in inventory.
- Upon completion of the Desert Temple map, the player will be transferred to the Mercenary Camp map.
- Fixed bug that prevented players from leaving the mill if the shimmering powder bomb was crafted, but no excess dust is present in one’s inventory before the completion of the fourth side quest.
- Fixed instances of inconsistent collision with the slug nest plants.
- Fixed bug that allowed the invader scene trigger to be repeated over and over.
- Fixed erroneous slug encounter that allowed pets to participate in battle.
- Various grammatical fixes.
LINUX
- Resolved an issue associated with the engine’s version of NW.JS and the ‘Bookmarks’ plugin, preventing the latter from operating. (Thanks Qazm!)
MacOS
- Build released for MacOS (tested on Monterey)
Files
Get [RPG] GROVE: "Dark Places" (v0.308)
[RPG] GROVE: "Dark Places" (v0.308)
NSFW RPG about an anthro dragon, and his adventures in an unknown land.
Status | In development |
Authors | GROVE DEVELOPMENT, SirIzike |
Genre | Role Playing, Adventure |
Tags | Adult, Erotic, Furry, Gay, NSFW, scalie, Singleplayer, Yaoi |
Languages | English |
More posts
- GROVE v0.308 日本語 / Japanese patch releaseJan 29, 2024
- GROVE v0.308 French Language Patch + updates on developmentJul 01, 2023
- GROVE v0.307 Russian language buildFeb 18, 2023
- GROVE v0.308 Chinese language patchesFeb 16, 2023
- GROVE v0.307 Linux build released!Jan 21, 2023
- GROVE v0.307 Patch notesJan 18, 2023
- GROVE v0.306 Patch notesJan 17, 2023
- GROVE v0.305 Patch notesJan 17, 2023
Comments
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What has been updated in 0.308 and when will the next version be released?
Bug-fixes, compatibility tweaks for the MacOS and Linux versions, and a few balancing adjustments for magical abilities.
No ETA on the next full update. But I guess I can say our intent is somewhen this year.
Within the year? That seems quite fast I'm impressed