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Looking forward for the full release! I love this game with a passion and love the new fighting mechs! Please take your time and work hard on this, I know it will be great!

Thanks a lot for the encouragement~!

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nice demo it makes really fun :)

Glad ya enjoyed it!

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Nah I'm so hyped for this. Looking forward to the full release!

Thank you very much!

Y'all. Maybe I'm stupid asf but I swear to god even when you use the correct counters it'll still fail half the time for seemingly no reason 

For complete clarity: 

When an enemy flashes Blue, you use Orange

When an enemy flashes Orange, you use Purple

When an enemy flashes Purple, you use Blue

Hope it helps you out!

Yeah, I do that. One-time when I counter the color, it'll pass successfully, but when I counter that same color with the same counter action it'll fail sometimes... Sorry if my writing sucks 

I'm not sure what to say. Nobody else is reporting an issue like this. 

Are you doing the right type of input? Button mashing, quick reactions, etc? That's the only other thing I can think of.

Such a tease. I need more)

Will there be an Android version?

Not officially. Various plugins we use aren't necessarily compatible with mobile, you might end up with bugs or a compromised experience.

You can try playing it through a mobile emulator but we don't recommend

Deleted 12 hours ago

Cannot wait for the first build to release!

will there be a Chinese version like before? The translation of old

grove is unbelievable.

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Someone already posted a chinese translation patch for public version in tieba . 百度贴吧里搜索grove吧,最近有一个帖子里有翻译补丁的百度网盘链接。

Guys, this is real good work! 

I can't really imagine what a large job it is to make RPGMaker work so advanced, starting with Prowler and continuing with Groove (haven't touched Byte, yet), but as far as I know — it's real hard work. 

My infinite respects for the work and tenacity! 

Grapple mechanics feel a bit weird at start, like, I've got my 'game overs' not because of  'wanna-see-scenes', but because I really wasn't able to memorize what I must use to counter a specific grab. 

But on the third try, I was able to pick up the right one through just muscle memory, sort of. And I like how it works in the end. My best guess is that this grapple may advance and become a tad harder depending on how far we progressed. At least that's a suggestion if you haven't already had that idea in mind. 

Love that characters become bigger on screen (still dunno what sort of magic used to make them bigger than one tile, that giant tree in the original Grove still gives me wonders), on-the-go change of day\evening\night, looked good. 

And awesum that you brought art-animated scenes here too. 
Loved to see it in motion in the first tent defeat scene, wanna more. <3

Played macOS version. With somewhat quick stride over the game and everything found interactible, found no bugs\locks at all.

Always looking forward to your next releases, one of the best lewd game creators on my account, if not *the* best. Keep the good work guys, rays of support for ya :3

Thank you very much for the comprehensive writeup and all the positive words you had to say! And thank you also for sticking with the systems and learning them, even if it might take a few goes.

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Oh ye,we wait this

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Are any of the transformations playable or do they

 lead to, or are from bad ends?

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