Prowler v0.113 Voice acting patch + POLLS


Hey all!

We're very proud to present patch 0.110, AKA the 'VA update'! We've worked with the very talented VoidslutVA to create Kivu's vocals, please do check them out here: https://x.com/VoidSlutVA 

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On top of this, we've created a series of polls for enemies, NPCs and playtime. These metrics do help us in our development and it'd be greatly appreciated if you were able to fill those out!

Playtime: https://strawpoll.com/PKglePe81Zp

Characters: https://strawpoll.com/BDyNzNzAWyR

Enemy Lewds: https://strawpoll.com/1Mnwk6kJjn7

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PATCH NOTES:

v0.113
- Fixed Item Burner bug where selecting armour, before returning to the item selection screen would cause the armour select window from appearing once more.

v0.112
- Fixed NWjs version message popping up

*EDIT* - v0.111

- Reduced projectile travel speed of the Poacher Heavy Turret projectile
- Adjusted droprate of Sentry items: - Fragment: 40%  - Loop: 25%  - Crystal: 5%
- Fixed Poacher Heavy Turret fire-interrupt not jumping into its cool-down state

v0.110

Major additions:

- Kivu now has voice bytes. Enable / disable this in the options menu.
- Added 'Sonorous Crystal' item, used to teleport back home from any expedition locale. Sold by the Shaman.
- Item Burner menu updated to allow removal of equipment and weapons. Menu responsiveness improved.
- Accessory Kit menu updated to have all accessories on a single page.
- Crafting menu speed increased, and 'missing item' message updated.  
- Character menu now skips actor selection except for item usage.
- Cursor updated to reduce number of clicks required in menus.
- Freshwater pools updated to allow direct drinking.
- Updated projectile plugin tracking to improve hit registration of longer-ranged and fast-moving projectiles.
- Reverted Windows NW.js version to native RPGMakerMV v0.29 for balanced compatibility and performance throughout.

Minor additions:

- Adjusted Shaman shop stocking.
- Disabled Persistent Variables to improve performance across the board.
- Increased the speed of fishing UI animations for non-task related spots.
- Added an option to save after entering the Poacher Fortress dungeon.
- Added exception for Pacification Unders when attempting to use 'naked-required' special abilities.
- Added additional blockers in the underground river area.
- Added a night-time check tag for the 'investigate sound' interaction.  
- Added missing leech-removal events for leaving the underground river caves and the Savannah cave.
- Added game-load fade-in.
- Updated Item Burner and Discovery tutorials for clarity.

Balance changes:

- Players will no longer be able to leave with above maximum carry weight.
- Armour will no longer be lost upon player capture / defeat, but will instead be rendered in a broken state.
- Armour repair costs adjusted.
- Stinger drop selection adjusted: 40% StingChitin , 60% StingSpike
- Increased pre-delay before attacking for Poacher Scout enemies.
- Reduced Poacher Heavy Turret fire-rate and fixed inconsistent cover tracking.
- Added a target reticle around Kivu's sprite when in the Heavy Turret section for additional clarity.
- Removed 'generic' fish from the Savannah catching pool.
- Adjusted position of Kupaki memory to prevent overlapping.
- Adjusted description of "The Gardener's Gift" task for clarity.
- Updated defeat text for clarity if defeated by the final boss without wearing the Gardener's Mantle.
- Adjusted barrel bomb collection text for better clarity.
- Reduced volume of player dash effect.

Bug fixes:

- Breaking the final boss pylons will now recover the player's STM.
- Fixed Shaman not allowing the player to sell monster drops.
- Removed extra scout Prowler in the Camp Attack scene.
- Fixed Collapsable Crafting Bench not being a required pick-up item.
- Fixed Old Prowler Camp map-clipping issues.
- Fixed Red-Tonic focuser incorrect "Pummeler" text.
- Fixed Pole upgrades not providing rarity bonuses.
- Fixed Writhing Mass 0 shard drop causing it to instead give the previously slain enemy shard count.
- Fixed incorrect Dusk-Shroomy Rice Ball cooking text.
- Fixed Decaying Complex dungeon translation texts still appearing untranslated.
- Fixed introductory capture scene breaking due to movement blockers if a ranged weapon was used to break the battery.
- Fixed introductory Maku interaction dialogue inconsistencies.
- Fixed incorrect tutorial messages from playing when defeated by tutorial enemies.
- Fixed Merchant Renown reputation resetting to half when reaching the cap for this build (40,000).
- Fixed missing dialogue condition check for examining Holding area milking pod.
- Fixed incorrect clock values for Sub-Maps.
- Fixed incorrect spine regeneration amounts when resting with a tonic.
- Fixed some world items changing sprite when interacted with.
- Fixed Poacher Fort entrance blocks not providing cover.
- Fixed gallery grapple image inconsistencies.
- Fixed map-weight check exit causing marker visuals to remain on screen.
- Fixed successful time-out post escape black screen issue.

Files

Prowler: Act 1 - Windows 382 MB
Version 0.110 37 days ago
Prowler: Act 1 - Linux 392 MB
Version 0.110 37 days ago

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Comments

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(1 edit)

Personally, I think the situation and scene are very good. However, I think kivuli is too skinny for character design. I think it would have been nice if it had been around Grove,kai or, at least, Chief Maku.

(+1)

i can't find the green key now, how can i acquire the suit?