Prowler v0.105 patch released


Hey all, appreciate the patience as we continue to work on patches!

Bit of a big one this time, feedback regarding performance would be appreciated!

Full notes:

---

- Updated NWJS to on windows builds 0.92 to improve deployment performance.

- 'The Fortress' task description updated for clarity.
- ‘Serpents and Shamans' task description updated for clarity.
- Updated general Task description / requirements.
- Increased size of ability description box.
- Increased size of shaman dungeon bridge hitbox.
- Adjusted position of Blue spitter in the fisher's Hut locale.

- Added an additional drop-down point in a side node from the Streams.
- Added 'setDefaultSpeed' event to enemy capture eventing in off chance that a stun procs the moment the player is captured, causing a permanent reduction in speed until rest.
- Added forced STM-regen switches during final boss fight phase change events to prevent STM regen from stopping.
- Added missing material requirement to the berry pile.
- Added grapple reset redundancies to prevent incorrect grapple images from appearing.
- Added a CG switch resetter event that runs when the character refreshes to prevent occurance of leaking CGs across other events.
- Added redundancies to off chance where the 'maxed-out' switch for the Old Traps would suddenly play the scene again even when not bound.

- Added missing well-bred state post poacher capture.

- Added redundant 'grapple-off' states to further prevent post-grapple defeats freezing all enemies on the map.

- Added redundancy for if the player progresses past 'Setting Down Roots' task without completing it.

- Disabled dashing against crates to prevent clipping issues.

- Fixed issue of lingering CG on the third stage of the final boss.
- Fixed overlap issues with Kivu's introductory tent.
- Fixed capture escape dialogue with Maku not restoring the HUD.
- Fixed missing Savia plant in the second Savannah entrance.
- Fixed Spitter boss 'grapple' defeat not teleporting the player to the correct capture area.

- Fixed Spitter boss defeat causing the game to lock up if no space is free for the spitter to walk backwards into.
- Fixed audio sub-options not saving (disabled menu audio-muffle).

- Fixed Lurker causing an insta-defeat the first time.  

- Fixed one-time chest in the spitter hideout causing another one-time chest in the Streams dungeon to open. (converted to a respawning chest).
- Fixed Shaman Garth scene from skipping over the night encounter if player rushes ahead to the Shaman.
- Fixed black-screen issue caused by the scripted night Garth encounter when a player rests indoors.
- Fixed redundant accessory stats.
- Fixed Stinger post-capture black screen on first scene.  

- Fixed player freezing when entering the Fortress when the player does not have the 'Fortress' task on hand (optional task).  

- Fixed incorrect Hunter-Bound Suit state description when attempting to disenchant / remove.
- Fixed infinite Savannah chest.
- Fixed Shaman tasks being unlocked via dialogue from other characters.
- Fixed looping text when handing in fish at max reputation.
- Fixed translation switch text in Sentry dungeon.

NOTE! For players with saves stuck with the "\c[8]I should investigate the sound first...." text, rest and the event should run in the morning when you leave the tent.

Files

Prowler: Act 1 - Windows 382 MB
Version 0.105 45 days ago
Prowler: Act 1 - Linux 392 MB
Version 0.105 45 days ago

Get Prowler

Buy Now$8.99 USD or more

Comments

Log in with itch.io to leave a comment.

Total bozo question but how do I go about moving my save over to the more up to date patch?

In the game download, there is a 'www' folder. Inside that is a 'save' folder.

You want to take everything in that 'save' folder and copy it over to the  'save' folder in the NEW version you downloaded!

Hope that's clear for you.

I'm enjoying this game a lot. But I'm going to ask you a question because it got stuck while I was doing the story.

In Murky Swamplands i need a tool to remove the straps, but i don't have.

How can i get this?

Deeper in the Swamplands is the stilted lair of the serpentfolk. The schematic for the tool can be found there!

i'm looking for serpentfolk, but all i can see is a bee in the second map of the swamp..... Can i get a hint of finding a stilted lair of serpentfolk?

You need to proceed further north! And remember, not every jump is marked... there's items and enemies further up so try jumping!

Game runs much better! Any lag now seems to just be my computer being old and bad

I guess that's why your name is Roboflop huh?

But that's great  to hear, truly!

espero que tenha desconto para eu compra, mais eu sou pobre acho que vai ser dificil.